Good Lord that Weirdguy was a windbag, I mean his only gripe was with the boxes?
I'm going to level with you, I find the box idea and bullet idea a great alternative to buying keys with kreds and other things. Your game is a refreshing pace compared to most others that cater to the "wallet warriors."
Having said that I have had one issue, when I have the off chance that my character gets pinned down in the mission I find that my "fight" key doesn't do anything in the game.
I also find it odd that there's 3 guardians that spawn, and you only need to kill 1 to progress. Why not reduce it to just 1 in the early missions as most new players might not have enough time to kill all 3 then proceed. Just a thought.
Thanks for the input, oblivious989. I think we've settled on a change to chest/bullet system that will be more agreeable for most players. *crosses fingers* Regarding the "fight" prompt, it's a bleedout button for when you're out of health, and can stay death until a teammate revives you. It's somewhat ambiguous language, so if it's an issue for players we'll look into a better way of communicating it. We spawn 3 gatekeepers as a safety in case the spawn logic gets frazzle and puts one in a wall or object, but we've since improved said logic, so only having 1 gatekeeper is a very real possibility. If you still think the "fight" key is bugging out on you, let us know and we'll get on it.
The physics of this game aren't right. The pocket for a strike is almost just between the 1 and 2 pin or 1 and 3 pin all depends if you're a lefty or right handed. Hitting the head pin will result in a split.
Thanks for the input, oblivious989. I think we've settled on a change to chest/bullet system that will be more agreeable for most players. *crosses fingers* Regarding the "fight" prompt, it's a bleedout button for when you're out of health, and can stay death until a teammate revives you. It's somewhat ambiguous language, so if it's an issue for players we'll look into a better way of communicating it. We spawn 3 gatekeepers as a safety in case the spawn logic gets frazzle and puts one in a wall or object, but we've since improved said logic, so only having 1 gatekeeper is a very real possibility. If you still think the "fight" key is bugging out on you, let us know and we'll get on it.