And so, do we have a reason for throwing this ball around? There's a gravity function - great. But this is more of a bit of code that gets put into a real game, rather than a game in of itself...
The absurd ease of this game makes it a downgrade from the first. Either ramp up the difficulty in an update, or make a third one that is a bit more difficult, and preferably has some more features too...
Stupefyingly inconsistent and bizarre (it has to be *just so*) physics are a serious detriment to this fun game. If it made a little more sense sometimes, it would be excellent. It's still a 4/5, however.
Really awesome, although my second cipher plate was taken from me when I when to the secret room with it still in the transporter... guess I won't be getting any more secrets than 2!
Okay, here's how you beat this game, including the balloons, for great justice. 1. To make really huge hail, find one decent-sized stone, and instead of pushing it all the way up, "juggle" it, so it stays at around one area, until it's as big as you desire. This is the most effective way to make 40+ m hail. 2. To get lots of big hail flying, make one or two decent-sized stones, like 25-30m, and let them fall to the ground, where it breaks it up into three. Send as many of those ones flying as possible, and presto, you have a lot of big effing hail! This will clear the balloons pretty quickly. If you like this, feel free to repost it.
Needs a sandbox mode so bad it's not even funny.... but actually it's still funny because this game is effing awesome! Hmm, some unlockables/upgrades (such as adjustable wind intensity, to create just plain ridiculous stones) would also be excellent.
It's very very similar to the visitor, and at many times feels a bit like a pixel hunt. There's a fair amount of typos too. Otherwise, it's pretty solid, I saw no problems with the mechanics other than what I mentioned above.
Overall it's good, but it gets repetitive and boring, and seriously those sword guys are one of the worst ideas I've ever heard of for implementation in a game. "Solving the Reimann-Zeta Hypothesis: xTreme Edition" is more entertaining than watching countless guys run away because there's 3 swordsmen that are invincible except during a narrow time frame preventing you from doing anything.
So Bible Fight gets instant badges while this is still missing them... hmm. BTW, this game is awesome! It's not that hard, but that's not a significant concern for me... It's really fun, with a smooth interface and good (albeit cheesy) voices. Speaking of cheesy...
The religion aspect of it, whatever. It's not that big of a deal to me - what is a big deal is that it A. got instant badges, card, whatever, and B. this came despite the fact that the game is *horrible*. Combos work maybe once every 20 times if you're extraordinarily lucky, and not at all if you aren't. I'd really hate for Kong to continue this sort of thing and turn into the ebaumsworld of flash gaming...