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oddboy_13's Comments

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Energy Island Conquest - Work In Progress - BETA

Play Energy Island Conquest - Work In Progress - BETA

Aug. 18, 2011

Rating: 0

Also with the HUD... much better. Because it's a lot to look at, maybe you can have "Towers" and "Droids" highlighted in red or something... to signify as the enemy... I love it being First Person... maybe you can add power ups or more ammo pick ups so the player won't be just floating around because he was too good and hasn't died... Also I think it would be cool if while controlling the sub, i can hit space bar or something to go underwater... :D... Great progress man, keep at it!

Energy Island Conquest - Work In Progress - BETA

Play Energy Island Conquest - Work In Progress - BETA

Aug. 18, 2011

Rating: 1

Hey man it's Ron again... I like the music, it's perfect for this, but maybe not everyone does so I guess the next step would be working on a mute button or volume control... The navigation is much better... like first playing it, I really wanna get in there and kick some a**, but like other had commented the aiming needs a little more attention. It feels like you have a smooth follow or something on it... I think it would be much better if there was no damping and just hard coded to the mouse. A game like this (FPS), the people who are serious players will demand that the aiming is on point, I did have a problem with it being to sensitive... more in next comment...

Developer response from Arowx

OK Volume / Mute Button. Reduced damping. Sub control, Ammo, Power Ups all on the list.

Flash Surf

Play Flash Surf

Jul. 30, 2011

Rating: 0

Well of course besides replay problem... I think the game has replay value... I think it needs music, not all the levels (or options) unlocked, and some kinda in-game indicator that hitting a grey is bad... I think if your going to end the level on an internal timer or system (instead of number of greys hit), you should have the map lead into the next one... but like i said I'd play again, gd luck

Between The Lines

Play Between The Lines

Jul. 30, 2011

Rating: -1

I thing its a nice concept... like I wanted to play it and was hoping it was just a go here without touching this game, but it was... I think to at least make it replayable, add maybe music, and menu screen, pause or something in between the levels, a better timer maybe (counting down), and a smaller life amount... Like the way you have the game set up now, everything is pointing at this game lasting FOREVER you know... gd luck

Shifty Puzzle

Play Shifty Puzzle

Jul. 30, 2011

Rating: 0

Nice game, I actually wanted to keep playing because I learn to how play. But then got pissed off that I keep getting stopped by the timer... Not sure why, but I wanted to beat hard and it keeps kicking me off at around 500, 600 seconds...

Save The Underworld

Play Save The Underworld

Jul. 26, 2011

Rating: 6

I think you should compare it to space invaders or galaga, and come up with your own twist and mechanic to get people to play it and take it serious. Nice efforts though

Developer response from sabercow

Thank you for your suggestion, weirdman.

Twisted Space

Play Twisted Space

Jul. 26, 2011

Rating: 1

I like this... I think the rotation is perfect... Maybe you can add and shooting or upgrade aspect, but the gameplay is their. I appreciate the difficulty. The main thing besides making it a full game I would say about it would be upgrading the art... cool

Silowet

Play Silowet

Jul. 26, 2011

Rating: 1

I like it... I just suck and history. Maybe since the game IS on the internet you might want to add a timer just to limit people typing your hints into Google. I like the art and it flowed well, at times I had no idea how to spell these foreign names lol. I liked stone's idea about collecting money, maybe something else you can look in to is categories (Science, Government, Music). It can definitely be big, nice!

Developer response from Kenney

There actually is a timer, the longer you take to answer the lower the score is you'll get. I like your categories idea, I'll look into that.

mezamog 1

Play mezamog 1

Jul. 22, 2011

Rating: -4

nice art style... um, there's not much I can comment on because it's so not done... but looking forward to the finished game

Maze Game

Play Maze Game

Jul. 22, 2011

Rating: -1

Def more levels... but I think you should attach a ball or something to the mouse so it's better understood about how close we have to the wall

Click The Dot

Play Click The Dot

Jul. 22, 2011

Rating: -3

I think it has potential... If you clean up the text and pages, creatively hide the dot, and add like traps or things that will get in the way (instead of a "wrong choice" page)... nice tho

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