people have left many comment for idea how to fix that problem: i.e. interlock the job with its hobby, invest more time blocks into the same hobby, add a clicker system to the hobby mechanic or my favorite add a mini game for each hobby that playing it will give u more time into it (for example a bow and arrow minigame into the badass trait)
but you really need to add something
i am at x7 multiplier and require level 25 in motivation 30 in tenderness and a few more even higher then that in order to advance to the next levels with the love meters. currently both motivation and tenderness are at level 20 in order to get to level 21 it would take ~120 hours. lets assume that the time will remain constant per level (it wont) 5x120=600 hours 600/24=25 days. i can reset to get additional 1.25 multiplier putting me at 8.25 lets assume that the hobby level will stay at 20 (it will most definitely wont but i dont have the formula to calculate how much time is needed) so 600*7/8.25=509.1 hours to get to level 25 from level 20 thats 509/24=21 days, in what world it seems reasonable to the developers that in order to have anything to do in the game i have to wait at the very least 21 days?!?!?!?!?
either find some way to fix the hobby system by implementing some way to speed it up or this game will never have any rating higher then 1.
i am at a point where i need to wait a full week before i can do anything else in the game. i do not think to meant to make a game this uninteresting, the talent system must be sped up somehow