I'm with everybody else here, for the love of small cute base jumpers everywhere, put in a freaking replay button! I love the simplicity of this game. Very good.
If there was a better game for training people to improve their acuity at doing pointless, repetitive tasks, I've never seen it. Play this game for 30 minutes and then get a QA job at a meat packing plant watching conveyor belts of flesh roll by looking to spot small metal contaminants and you too can suffer through a lifetime of fruitless, despondent, misery. 4 stars!
The game mechanic of an angular shooter where you control the bullet while in flight actually isn't terrible. If it weren't for the complete lack of aesthetic judgment, the lazy implementation, the vanity images, and the copyright violations, I might even be able to give this 2 stars. As it is, I would like to give this zero stars but, alas, I am forced by the minimum-kindness rules of the Kongregate rating UI to give it 1.
I agree. This is a great start of a game. Big kudos on such a simple and seamless lobby mechanism. I really like seeing other people's cursors as an avatar, that was cool. The clicking on dots thing isn't quite there yet though. There isn't quite enough sense of tension with the other players or even a sense that they are human. I'm looking forward to seeing the next game you make with this framework.
It's a nice elegant mini-game. It gets old pretty fast though, I bet you could improve it. For example, maybe being move picky about who you have to abduct. For example, never abduct politicians, reporters, or scientists instead getting points for people in trailer homes, wear crystals, or who drive down lonely empty roads a night. :)
I was tired of at at level 5, exactly 35 seconds after I started playing. Needs more, maybe tension between running away from something and trying to stay in the lines? Keep at it, I bet you can turn this into something cooler.
I wish pirates would stop throwing their booty overboard. Littering the reefs of the world with their over-sized jewels and goblet.
I think it is a good start of a game. I agree that it could use some power-ups and more things to do. Maybe I just didn't last long enough to find them before I got bored.
SLOWER than traffic at rush hour. I'm interested in your analysis of games but not your ability to pace a narrative. Come on, how about making the narrative, I dunno, INTERACTIVE by letting us press something to go faster.