This is a great game as far as complexity, bugless-ness, graphically, and origionality (from the command system and map systems. But everyone is right, the progressions is terribly slow. Maybe 3 times slower than it should be.
I have updated my star rating from 1 star to 3 stars. I am very surprised by the level of progress you have made. Good work! I did not think you were going to update or work on this at all, I thought it would be basically what it started out as. This game is now fun. Adding the XP multipliers really helped. I still don't feel HP for soldiers is a thing. As soon as I run into a boss with more attack then my defense, my troops get wiped out in a second or two, before I can even click the retreat button. I have now progress to the XCV-05 level and about 1M Antimatter per prestige, I do not see any obvious new mechanic coming up, and that may make things boring pretty quick if some new element doesn't get unlocked. (just for future thinking) I realize bug fixing and finishing off what's here should come first. I noticed some pics for the robots. Nice.
Great game, gave 5 stars most original and polished game on Kong in a very long time. Bug report : I have beat the second boss and working on Level 3 crafting stuff. But getting zero offline gold. I would agree with others that the game slows down without any good rewards of new mechanics etc. and you have to wait to get money to do your fusions, and the item building starts taking a long time. So the balance tips a little into the boring stage. Adding the zero offline money I'm seeing, and it's not fun at all (although I figure that's a bug)
Hello, next patch will have a fix for some offline earnings bugs people are facing -- patch hopefully coming tomorrow or Wednesday. Thanks for playing!
Edit: patch pushed today, v0.5.0.4. Let us know if you encounter this again!
definately a worse version of swarm simulator right now. If creator had bothered to add the pic's he's got placeholders for first I may have not been so cynical. balance is way off. what lost me as a player was battles incremented up to lvl 49 at a very small rate, then lvl 50 demolished my army instantly, and all the precious DM I invested in it. I'm going to go reply swarm simulator. I'll leave this to people who like to play games in still under serious development.
um you should test click everything before you post a game. also it's not buyed: that's not a word. it's bought or owned. and that's what I found in the 1st 15 seconds of trying this game.
I have a lot to say about this game. I hope the formatting stays a little so it doesn't suck to read.
Pros:
*seriously professional looking game - amazing when sometimes even the best games look hand drawn by a 4th grader
*very in depth mechanics. also amazing
*great level of complication
*most things work bug free - for such a new game, that's pretty good
I'm rating this a 5 for now. I really think this has a potential to be a top ten game here. Hoping the following will get addressed or at least looked at, because without the fixes, this game is mostly not playable long term. just a couple of days at best now I will list the cons in the next post.
- the cons:
Prestige mechanic is broken. prestige, buy the levels and the apply then. prestige again and the bonuses are gone, but the costs are still high, making almost impossible to crawl back up from the second prestige.
We need an on/off button in production and resource buying. that would fix a lot. it's sometimes impossible to add all the ingredients before I hit the storage cap, and even when I can it's terribly out of balance because of the time it takes to get them in there.
autobuy/resource manager skill would be awesome.
Type in number of ingredients. one of my recipes needs 1107 nutmeg. That's just terrible hitting the up button 1107 times. or at least a buy 1 by 10 by 100 ext.
You have ships that need 800 special crew. right now, that's clicking the up button 800 times, provided I have specialists to do so.
Some out of balance issues, ex: if I buy 100 fleet admins it would take me like 22 years to get enough credits to buy the required amount of crew,
3. This game is awesome in it's originality and idle vs. activity needed balance is good. Needs simpler or more valuable talents. Never really felt like I was gaining anything with them.
Great Game - Best game I have played since NGU - as others have said, just needs to be longer. But here's how - each ending, chef, hunter etc. once you accomplish it, you get a different set of characters (in a different town) that give different skills and different quests. There's alot that can be hammered out from there, not wanting to write it for you, but basically it becomes somewhere between a new game plus and a prestige layer.
3. Items are a little unruly right now. if more content is added, and more items to go with it, there will have to be a better way to organize the inventory and maybe autosell duplicates? .............4. although probably on the todo list, if you have companions, you should have the ability to equip them with stuff. maybe two types, temp ones with items locked and perm ones that you can change items with. ..........Thanks, awesome game, rated it 5 stars, look forward to seeing it progress!!!
.2. This game has an idle tag, and I mostly only play idle games and love this one, but the item point mechanic is too unforgiving right now. I feel there needs to be an option to auto roll from lvl 1 to lvl 2 to lvl 3 when you hit the cap for the previous level. It's the main thing to idle for as the game stands now, but you can only really idle for a couple of minutes/20 min or so before you hit the lvl 1 item cap and grinding in the dungeons becomes pointless, as you've maxed out inventory, gold and skills because of where the max caps exists. I like the max gold, no one really does that and I find the newness of it refreshing, even though it's another obstacle to juggle.
Your game is awesome. the balance is great and it keeps you hooked in and playing. a couple of recomendations .......... 1. obviously, length, it needs more story and perhaps a prestige called "reincarnation" at the end with some bonuses, but only after alot more story. perhaps more of the story after you are stronger from reincarnation. .................
great start. needs a bit more balance, and a multiplier when you reach a 25 or so or an upgrade to weapons that unlock. it would be nice if they weren't all the same, like one weapon does bigger shots one does more shots per minute. etc.
Thanks mate this is just the basics of the game. After I finished the stats page I will start to work on new contents.