Having the stone says you get stone income, but I don't see that displayed anywhere. Is there a quantity that I need for things? Or just to have it? Also, can I build new structures on the squares I conquer? Or do they just stay as they are visually?
You just unlock the access to the resources.
As soon as you have them you´ll be able to build the buildings that need them.
So as soon as the tile is not foggy anymore you can build things who need that resource.
Through Chrome, I get an endless loading screen. says Downloading 0.0/1 As far as idle goes, it's great. VERY idle. assuming something is supposed to happen, it's broke. I'll try through another browser
Hey, how's it going?
Being a chrome user myself, this is extremely frustrating, and even I have temporarily 'brushed-it-under-the-carpet'. Apparently Google hates java, Unity AND flash. Which unfortunately, since I'm not fantastic at this whole thing yet, are the three things I'm using.
Hopefully when I'm a little better at this whole thing, I can get it working for chrome too. But as of now chrome is the only one that can't play this. Sorry!
Edit: I managed to get it working on chrome. What you need to do is go to your chromes setting, click advanced down the bottom, and enable hardware acceleration, restart chrome. next, go to chrome://flags and enable WebGL 2.0 Prototype, and restart chrome. I would like to point out that this is experimental WebGL, and may cause issues elsewhere. It will allow you to play WebGL Kong games, but if you ever notice chrome crashing errors, I'd recommend disabling it again. Have fun!
This game engine has SO many problems, I have no idea why people still use it. On top of that, you need some sort of help menu or mouse over to explain what everything is. Click the block, fine. Left icons are for your pick strength. money at the bottom. but how do you increase idle? is that only based on click strength? what is times beaten and why did it start at 3? the big D in the corner is extra damage, but it's display value is across the screen.
One thing I think might help is as soon as upgrades become available, leave them visible, even if you can't afford them. It'll give a bit more visually so you know what kind of goal you're shooting for. Otherwise I like the game. Neat twist.
I had to go back to camp, then refresh the page a few times to get the badge to activate. That, along with the lag made this a very frustrating badge to earn.
I'm seeing the same lag everyone else is. Hard to play a game with precise timing when it lags and stutters. Also, had to refresh the page to get the badge of the day to activate. Otherwise, I like this style of puzzle game, just wish it worked better.
There really needs to be some work on balancing the hit % so it's close to what is reported. I hit about 20% of the time on a 95% attack. WAY less on the other attacks too. Any why can't I wear more than one piece of armor at a time?
Instructions say mouse only, but you also use the WASD. Needs mouse overs that area on the screen. And why did you make a new numbering system? There is already one in place that works pretty well, so I'm a little confused.
Yeah... Instructions will be fixed and you can enable "Only mouse mode" in functions. And... Numbering system? I think the new system is better for the system and external appearance. I will be glad if you tell me about how you can change it
I agree with FuzzyFsh, spending all of my food killed off my first farmer too. I do enjoy the game. Feels like some of the bits could use some balance. Also, the layout is HUGE, this would really benefit from some menus, or multiple screens, or something. In the event tracker there is something like (#2) etc by the events, what do these mean? And if something happens to kill your people, it would be nice if there was something more to show it instead of wondering why you're suddenly making negative food when a second ago you were fine. I say it's worth playing and look forward to a few updates.
Better than most alphas I've seen. Would be nice to have some mouse over tips pop up. And maybe the help you've put int he description somewhere in game too. Aside from that, more content to keep us playing would be nice. Thanks, and keep up the good work.
sometimes the trees will be in the same spot as the return from the upgrades, so when you click a tree it then triggers the return and you can't upgrade your hive until you click in exactly the right spot
Thank you for letting me know about the upgrade bug. I've completely reworked the upgrade mechanism so that hopefully this issue doesn't happen again. Thanks again for the help!
You just unlock the access to the resources. As soon as you have them you´ll be able to build the buildings that need them. So as soon as the tile is not foggy anymore you can build things who need that resource.