SPOILER: at the final fight with the clone you can jump between the crystals, not needing the spike to throw. It's really hard hough, possibly pixel-perfect.
I've definitely seen worse games here. There are three characters with distinct abilities you can use in different situations, plus music is great. A big minus is the lack of instructions, some people have an especially hard time figuring that triangle can swim up, and I only worked out how to kill squares when I tried jumping around them ten times and accidentally chose square. Maybe try slowly introducing each character next time, with a level requiring to learn the new mechanic before progressing to the harder levels which mix abilities. Still a 4/5 for effort, idea, and not being another fricking idle game on kong.
Near nonexistent tutorial, counterintuitive equipement (I still don't know if it's random and if what I gather on previous runs affects anything) and once again, ZERO explanation as to how anything works. Frustrating, 1/5
P.S. More health regen needed
I had a weird bug: on level 7 start and level 10 start, and other similar bricks, when I play on high quality it's impossible to jump, but if I switch to low quality I can easily make the jump.
The skills in a single line shoul be aligned vertically. Currently they take up only a third or fourth of the screens width and like four or five screen heights. It's quite difficult to navigate.
The number of killed enemies on the dungeon page only resets for me when I toggle the autofight, which is quite frustrating when I fight a boss and don't know if I won or not bc the fight was quick
The "faster after leaving dock" seems to actually work like "faster after entering dock". Also it's really annoying when I want to upgrade my ship in the top dock and the swordfish kill me despite being in the dock. Otherwise a nice little game, please, carry on.