why have so many weapons but no actual options? please make differences between weapons that don't follow just one direction. shot weapons with a lot of damage, long weapons with less damage would be nice, so you get actual options. different bodies with different strengths and speeds would be cool too.
definetely needs more options to be any good. considering a lot of tools like this are out there that simulate natural selection. right now, predators always exterminate the herbivores in no time, unless you set a minimum. what about making predators eat eachother by opportunity as well? that should be a start.
fun. you use a lot of different skills simply doing this. estimating flight-paths to evade them, remembering what you did, timing, multifocussing, turn-size...
Aqua Vitae in in 13 cycles. absolutely the fastest possible time:
m,4,12,270,2,owwrcl;m,8,9,180,3,crowwl;m,10,12,270,2,wlcrow;m,6,9,270,3,owwrcl;m,7,8,90,3,crrorrcrjro;
omg, i just realised that those decks in the arena are from actual players. i'm in silver division, and played many arena fights. i only just now realised it >. actually.... omg.
yeah, clicking on the otherside of something i had already checked with or without hammer, but then from the other side which doesn't exist if not carrying a hammer is a little too advanced for me. or too trial and errorry. but brutal scene aar.