Fun game gets challenging fast. Play at least thru lvl 4 before you comment.Needs a suicide button. there are a couple places you can get stuck and have to start over.
Don't leave maps until you have used all your AP. Even if you lose a health point or two. The amount of exp. you get from destroying blocks increase exponentially by the # of blocks in a group. 1 block = 1 exp,5 blocks= 27 exp, 10 blocks = 110 exp. etc. Get rings from fairy shop that add AP and health per 3 moves.
Nice layout and interface. It would be a star or two higher if you added a running score and or timer related goals that correlated with the different bonuses in an achievement/ unlocked/ trophy awarded kind of way. The "you are stalled, pick a lane to bust" banner stays up too long. I
Don't like to say it but, this is a big disappointment. Good ideas we're introduced but game play is impressively bad. See all other comments for specific grievances.
start: 3 width,2 strength. day 2: max radar, max fuel suck, buy as much fuel efficiency as you can and whatever else.
Then bounce to Mars. (I got $4,300 on day one)
With the 4 basic tower set up you have to use a more complicated path i.e. switchbacks or intersections. That way the enemies can get thru here and there. Then the player has to figure out a strategy. The way it is now I just droped 8 or 9 guns, 1 water and 3 fire at the entrance and nothing made it past the 1st straight part. I ended w 50 lives and 482 money on first attampt. ( score just under 600,000).