Also, it would be really nice to have a different key for picking things up. Trying to kill something and stopping to pick something up mid swing doesn't make much sense and gets you hit. And why is there a giant box to name the pet but you're limited to 12 characters?
Also needs: STORAGE CHEST in town. (More necessary if there were some more crafting recipes to uncover. Seems everything in the crafting is pretty much spelled out for you in quests though so the storage chest would be more useful if the player had a little more freedom with the crafting system. In its current state it seems more like an alternative to kill quests and a way to upgrade gear. It's like all the components of a top notch action RPG are there but they were put together as separate components and tied together loosely by way of locked gates and Sigil's 'quests'.
I like this game. I dislike the eye guys. All of them. One of the top most irritating mobs in any game. I hate them. Why are there both a baby eye guy and a regular eye guy eggs but only baby Loomi eggs? Equal rights for Loomis! Why do I have a recipe book if I can't craft multiple items from it without adding components over and over again? I do not like the quest system. It's like a never-ending tutorial telling me when to craft certain things. That and quests are repeats of "Craft x", "Kill x mobs", and "Kill Boss x" Kill quests get annoying, repetitive, and boring real quick. The crafting quests were more hand-holder tutorial style than crafting quests. Not even any NPCs. Just a statue to pickup more kill quests from after you kill a boss. The quest system just strikes me as an afterthought to the whole game. Hope to see another though with improvements. GG.
I love this game. I just wish that the UI didn't get in the way of the clicking. (Mainly the mob stat pop-up) Also aggravating when one party member is lagging behind and getting killed but you can't click enemies or him to heal because they're too close to the edge of the screen. Other than those 2 nitpicks it's a lot of fun.
Another resource collecting game designed for mobile and designed to make you spend ridiculous amounts of money on an in-game currency. This one is worse than most because it traps you in situations you need to spend money to progress. This "genre" and business model make me sick. Just make a decent game and put a price tag on it. Guess I can't fault you for exploiting people more than happy to spend tons of money on crap like this though. Even if most of them are probably children right?
I don't so much disagree with having in-game purchases as much as having a separate currency for real money especially when it takes advantage of being impatient and wanting to play the game instead of wait. When it's added to an idle game, specifically meant to make you wait it's incredibly insulting. Oh AND it's crap as most are with real money currency in game. -33/110
Also, just because you find a dead guy with a book in his hand doesn't equal any sort of evidence on where he was murdered. The more logical choice was the music room. You know, the one with a mechanism to hang something?
This is a wonderful virtual store for useless virtual items built around a gameplay mechanic of "left click to keep the bar in the green" with a fishing skin. Features purchases galore, in and out of game currency for real money, the ability to share each and every thing you click somewhere, chat, and constant pop-ups! It's JUST like fishing for real!!!! -100/10 What an utter piece of crap money trap NON-game.
tarczad, that's watts generated per second. (At least in terms of the game) Not really sure where the energy is being STORED; perhaps in another potato.
Now THIS is a fantastic idle game. Great in it's own right, it at least makes the foundation of perhaps a next generation of non-crap idle games. Ones with a narrative, things happening, graphic depictions of what's happening, an actual END! Enjoyed every minute of it, even those I wasn't there for. Finished in one night. I would love to see longer idle games like this with similar structure and more content. 10/10 potatoes.
This trend of idle games needs to die. Most of them are terrible, the ones that work well enough are just clones of better ones. At least make something unique and fresh instead of these cash-grabbing mobile geared lazy clones. There's not even any sound!
Can't see the game through the scrolls. Thought maybe I could download it but the scrolls take up just as much room in 1920x1080 and it's not in english.
You should be able to take the scrolls partially off the screen.
There is a scroll written in "Troll" and another that translates it. I guess you are talking about it.
You should be able to take the scrolls partially off the screen. There is a scroll written in "Troll" and another that translates it. I guess you are talking about it.