This is pretty good. Could use some more variety on the cards and card draws, it's mainly just spamming one combo of cards at all the enemies, rather than trying to setup big synergy/combo plays; or so it felt for me. Interested in part 2, maybe actually get to play the fire mage guy.
It's good... needs to be longer/have multiple maps. Or slower progression, maybe by having only one notable unlock at the end of a node group, with filler stat nodes leading up to it, ala poe tree.
Heh yea, this game is a lot like playing right on top of the poe tree or sphere grid and that's a concept I'd like to expand on in a full version, along with more maps like you said. Basically each map could act like its own tree. I would definitely either have to control progression more like your example, or maybe just have it so you don't really carry stats over to other maps other than maybe 1 notable unlock. Great suggestions!
If you're thinking the game is too easy because you've started out with the chimera or whatever, forget about it - the boost attack falls off massively mid to late game. You'll end up having to play with serious strategy soon enough. Near the very end stages the monsters are op enough to just end two-thirds of your team in one turn, including your tank. You can get diamonds from the desert boss and the second stage of the fire area can give you dragon hearts. If you're having trouble with the end stages, remember, you can just buy your way to victory. Buy a dozen or so null orbs and some ap boosting items. You acn use an item with 0 ap cost if you use it after spending all your ap, while the animation for your last attack is paying. This means you can have your dmg dealer out, use every attack and null up at 0 ap, and repeat.
Heh yea, this game is a lot like playing right on top of the poe tree or sphere grid and that's a concept I'd like to expand on in a full version, along with more maps like you said. Basically each map could act like its own tree. I would definitely either have to control progression more like your example, or maybe just have it so you don't really carry stats over to other maps other than maybe 1 notable unlock. Great suggestions!