Final level of alien campaign is impossible... the Raze soldier is way too tanky and runs around too much. Most I've managed in the 4 minutes is only 7 kills :\
A rather annoying spin-off of a common concept with some interesting mechanics. The sound is especially terrible although the option to switch between sweet and acid and the deadly rain idea are tiny redeeming qualities. Would be nice however to have dotted lines or something below the items to show where exactly they will immediately fall when placed.
@imbored, you will either gain or lose rank pts based on the level difference between you and your opponent. The higher the difference the more you will gain/lose
@ black mist, I did a few tests and I found out that it still works exactly the same as the old vial anyway... that is you get 2+1 hp a turn and that the 75% chance does not apply