I agree with the others- It's a pity work on this game has become difficult, because otherwise it would likely be mentioned right up there with games such as The Enchanted Cave 2 and the Epic Battle Fantasy series. In any case, best of luck in whatever you choose to do, going forward- You have lots of potential.
@CommSMG Right? For now, though, a slightly quicker way of removing joints is just flipping the items. Do this by holding tab and moving your mouse over whichever things you want to unjoint. Not always practical, but helpful.
I didn't submit anything because the original idea didn't pan out in the end (it happens.) You can find the WIP stuff on my personal Twitter @dashrava.
@drfuntimes Well, I don't know about the power, but you can head over to MadLabs if you want to make a Spider Sword! Or ask on the Item Request thread.
Raius, man, what is this? It's rare that I see something that manages to draw me in so completely, and make me love each of the characters in turn. You've conveyed so much in this story- from the Smith and his daughter's plight, and eventual friendship, to the Alchemists care for the Adventurer. So many games get caught up on complex gameplay and mechanics that they miss what you've captured here: A clean, honest story of the building of a home. Definitely looking forward to your future endeavors! Good luck, though you may not end up needing it.
I like the game, but, in all truth, Socrates is an idiot. There are so many challenges that could be made in the arguments that are just not an option. Still, 5 from me for originality and entertainment value.
I didn't submit anything because the original idea didn't pan out in the end (it happens.) You can find the WIP stuff on my personal Twitter @dashrava.