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Oranasterian's Comments

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Mutilate-a-Doll 2

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Sep. 20, 2015

Rating: 4

@velocity19 You obviously have no idea what you're talking about.

Mutilate-a-Doll 2

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Sep. 20, 2015

Rating: 3

Is it possible to make items immune to their own effects? Or, better yet, be able to toggle it? It could help a LOT with custom item creation.

Mutilate-a-Doll 2

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Sep. 20, 2015

Rating: 1

"zabbyr Not happening. Ever. Read his FAQ.

Mutilate-a-Doll 2

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Sep. 18, 2015

Rating: 13

@lanceandreijaval There won't BE a MaD3. His updates more than make up for it. According to the FAQ (which I recommend reading), "A spinoff is more likely".

Mutilate-a-Doll 2

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Sep. 15, 2015

Rating: 1

Dunno if you saw this before, so I'm reposting. Is it at all possible to set something cloned objects link to automatically, once they spawn? ? Is it at all feasible?

Mutilate-a-Doll 2

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Sep. 14, 2015

Rating: 2

@Dragonborn237 Are all your settings the same? If not, you might have deleted the cookies by mistake. Otherwise... I dunno. Look for a bug forum?

Mutilate-a-Doll 2

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Sep. 13, 2015

Rating: 1

@EmberTheFox995 Not sure how you would want the multiplayer to work.... Though, if it's any help, there IS a sharing system, under the Content tab. From there, you can access some DAMN good user-made stuff. You probably knew this, but... eh.

Mutilate-a-Doll 2

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Sep. 13, 2015

Rating: 10

@qereaser: How would that work? Most of the powers are particle-based; this is because the physics engine 0rava uses has limitations. It simply couldn't fit with disasters: a tsunami, or the like, would require water, which is already a big no-no. Earthquakes, to be realistic, would require dynamic randomized movement of the room, which would be... meh, if even if it WAS possible. A tornado or hurricane would not work either: I don`t know too much of the engine -rava uses, but, IIRC, it supports basic shapes which can be put together, as well as particles. As such, it would seem impossible to make something as complex and random as a tornado.

Developer response from 0rava

Correct, stuff like disasters are too complex to implement properly. More details: MaD2 uses Box2D for the physics (collisions, physics settings such as friction, speed, gravity, etc.), near-everything else is my own systems built on top of the physics (graphics, particles, triggering, damage, temperature, etc.) Namely, particles and physics aren't coupled, so they can't collide with things by default. The exception is making a physics body draw a particle as its graphic (this is how quite a few projectiles work), but obviously it can't be done for something like a tsunami since it'd require thousands of bodies.

World Idle

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Sep. 11, 2015

Rating: 2

350 years in: $2000. LIKE A GOD.

Blackmarket

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Sep. 05, 2015

Rating: 1

I agree with a10712851. Now, i'm no expert on drugs, but i don't think 4500 for a gram of meth is the best deal a man can get.

Mutilate-a-Doll 2

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Sep. 02, 2015

Rating: 0

Yes, i was joking.

Mutilate-a-Doll 2

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Sep. 02, 2015

Rating: 2

False. How to ACTUALLY be a badass: Kill the ragdoll with bees.

Dead Drunk 1.9

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Aug. 23, 2015

Rating: 4

I must say, this is a very ...HUMAN... unfriendly city. I would like to meet the architect.

Mutilate-a-Doll 2

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Aug. 19, 2015

Rating: 8

Funny glitch i found: In some circumstances (not sure yet) quick saving and then quick loading causes any joints and links to disappear, and makes the formerly jointed items zero gravity. Not sure how to recreate it, but let's see... Anyone else seen it?

Mutilate-a-Doll 2

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Aug. 18, 2015

Rating: 3

Hmm... the dumpster really shows promise for a future where "Armors" and such may be possible. On the other hand, the fact that moving it around SLIGHTLY effectively kills dolls within is to be taken into consideration. There is also the glitch that occurs if a doll spawned AFTER the dumpster is put in it, which still shows the doll on the outside. And there's the fact that the dumpster is a large area; "Armors" would require a much more fine and time-consuming build.

Tangerine Tycoon

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Jul. 31, 2015

Rating: 1

@KingdomRusher999 That makes sense... And I envy you. I've not bothered to USE the market since then, and nothing EVER goes below $25, and even that rarely. Currentl, my lowest price is $45. Is there a way to lower this?

Tangerine Tycoon

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Jul. 30, 2015

Rating: 1

Okay.... I bought a small number of max headroom, and the price fell by half. After that,it was fairly static, rising and falling. I sold it, and cut my loss, thinking i could buy a large quantity of it at a lower price, and sell it the moment it went $5 higher for quick profit. So, i buy a large amount. The price falls by half AGAIN. Am i missing something? If so, what is it?

Tangerine Tycoon

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Jul. 30, 2015

Rating: 3

*Loses gamble for what seems lie the hundredth time* "Gah! Eff it, i quit!" *'accidentally' presses play* *wins 1000 tangerines* "Okay, maybe one more time..."

Dead Drunk 1.9

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Jul. 29, 2015

Rating: 2

I really want to meet the head architect of this city. I will have "words" with him.

Thelemite

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Jul. 24, 2015

Rating: 1

Bah! I remember the first time I played: Killed the boss the `purist way`. I was a better gamer back then.

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