Quite reasonable, only complaint is the pace, far too relentless, could do with being turn-based. Also the selection of cells needs to be a little more logical.
A whole lot of lag on a game dependent on a power meter = unplayable. Don't get any lag on the other major power meter games, so poor coding is the conclusion. Mind you, most of the reasons given by the developer for not fixing bugs are that they are "impossible", so I dare say a lack of lag is too.
This is really good, with one problem - the resetting of points on retry. Particularly for the levels involving timing. If that was resolved, would be much better.
Kong - unlock the achievements! Don't add a 400 achievement award, due to the way you can finish the game before getting that far and it *doesn't* save progress once you complete, only way of avoiding it is going back to the last save you made and replaying.
Warder is very painful, have nearly completed the game, fully specced out on Warder Tree, best equipment I've seen/found and I'm still quite far off the medium badge for damage. Best bow I've so far seen is 20/21 dmg, I have a sword that dropped off a regular mob with 45 dmg. Just can't deal fast enough. :-/