my theory on why there's overtime mode: 2 months after all the nukes had been launched people made a video game in honor/memory of the brave people who tried to escape.
a very nice addition to the city siege games; although (and not everyone is with me on this) i kinda miss fighting the baddies with rifles and machine guns (not aliens with lasers). also to me it seems to me that your units are less permanent as my units die much more.
i think it would be cool if a special human gets infected it would turn into a certain special zombie (like ramboo turns into a brute and a reinald turns into a reinald zombie. ect)
i think t would be cool if a special human gets infected it would turn into a certain special zombie (like ramboo turns into a brute and a reinald turns into a reinald zombie. ect)
it would be great to have a map editor so you could place trenched in certain areas. (like having 1 trench on the enemy side like in the campaign.) and being able to edit your team and the enemies separately (for example you could only use snipers and the enemy team could only use riflemen.)
as many people have said before; many of us do not like the "vanishing money mechanic" if your not gonna get rid of that; could you at least make the coins drop on the enemies death so you don't have to hang out near his corpse waiting for the money to spawn.
i think the iron knights an the immortals stats are switched.
the immortal being um well... an "immortal" should have high hp something that the iron knights have (high for the immortals level anyway) while the iron knights have attack that seems seem appropriate for the immortals level.