It would be really helpful to have some sort of mobile energy tank that supplies nearby buildings thus allowing you to establish outposts away from your base.
i really don't think some missions should be dependent on a certain class.
i wanted to keep Malcolm as an assaulter but the game made me buy an RPG and pay 4000 just so i could switch him to an exploder, afterwords i changed him back but it wouldn't let me proceed even though it only said i needed a techtition thus forcing me to keep him and exploder. for a sequel please let the player do what ever class he wants instead of forcing him/her to chose one class or another.
to be honest i got annoyed at the knife mechanics at the beginning of the game; it takes out most of the "tactical shooting element" and just made the game just getting close enough to instantly kill the enemy.
me: yay I beat the game now time to see the awesome ending! ... no no NO! not another cliffhanger D: !
well anyway great game, a lot less grindy than the last one 5/5.
this game is to great for words, a ton of stuff to keep in mind. so many endings (which all have HUGE twists) and the "true ending" is great. my only wish for this game is for it to be longer.
the hippos are WAY to difficult because 1 of them can practically stun you while the rest of them can take out a 3rd of your hp. this is even worse because its only the second level in the game.
a very nice and simple game although something that shows the "target shape" would be nice as i spend a long time stuck on a level trying to form a white square.
the Brotherhood Of Pain ability doesn't seem to work; one of my heros is attacked all of them take damage as it should but the hero who got hit also takes damage (notably more then the other heros)
its a very nice game I've been waiting to a sequel to the original i just have one complaint: the enemy has to much of an advantage at the beginning of the battle due to the fact that they have a fully upgraded base. please fix this.