So the message is: If you break free of routine you get really healthy again without eating money, then you have to mess around trying to get to a cliff, so you can jump off it.
Stop following Unity tutorials badly then uploading your terrifyingly useless results. Here's a tip: Don't upload any more games until you've actually made one that's vaguely playable.
This is one of the best Flash RPGs I've ever played. For a game that doesn't take itself seriously, everything is spot on. Levelling and skill system are great, and I love the weapon upgrades. If only some of the RPGs out there that take themselves more seriously had some of the thought and effort put into them that this had. My one criticism would be of weapon stats. Although it makes sense aesthetically for a weapon that boosts ice damage to also boost ice resistance, it's kind of pointless in a practical sense. If I want my ice damage boosted I'll probably be fighting creatures who are hitting me with fire damage. Therefore it would make more sense for a weapon like Blizzard for instance, to give fire resist. It makes the weapons a little redundant in a way, since you can think, oh yeah, I'll wear this for the resist, but then you're hitting enemies and healing them. Aside from that, epic is a good word for the game.
1. You can walk through boxes, but you can't jump through them. Sweet.
2. Springs take forever to increase your height. It's tedious. I just wanted to close the game in the thirty seconds it took me to bounce to a platform.
3. Sometimes you can just jump into spikes and nothing happens.
4. You can't press down to go down a ladder. The process of getting him to go down the ladder is annoying and not easily repeatable. My best bet was jumping then hitting down, but it didn't always work.
5. You really don't need to give away 1 or 2 extra lives in every level, especially when they are short and very easy.
6. Level design is bad. If there is two boxes you have to jump between, and missing the jump means you land on spikes, you don't need a bomb in there too. Option one: I miss the jump and he's not there - I die. Option two: I hit the jump and he is there - I die. See?
7. If you jump into a corridor and then move along it, the guy freezes and sort of slides along. It looks crap.