During the free run trials, whenever I move my camera, my screen lags. Also, more control over jumping please? During free roam, it was quite frustrating trying to make some jumps.
The game isn't nerdook's best, but it isn't terrible. The sense of progress when getting upgrades, which has been present in most nerdook games lately, doesn't show up until later upgrades. A suggestion: Make a button or key to instantly end your combo and fall to the ground.
Brings back bad memories....
Me:"Alright, I'll just send all of my soldiers to destroy the Russian Construction Yard!
Announcer Lady:"Unit Lost. Unit Lost. Unit Lost. Unit Lost."
Me: "Huh?"
*sees that Russians have 50 tesla coils in base*
M
I give it 3/5. Very confusing game. Some jumps seem impossible, and not much is explained. What are those white dots for? Why do they block my screen with shattered bits when I pick them up? I really hope that you can fix up some of these flaws. A first-person cannabolt style game has potential.
"Hey! Timmy, did you unwrap your presents al-OH MY GOD WHAT HAPPENED?" *sees Timmy bloodied up with a nine iron* "Dolls........so amny dolls.......and those ROBOTS! THOSE ROBOTS! AAAAHHHHHHHHH!!!!!!!" *drops dead*
wow. This gam WAS fun....until I hit level 7. I was wrecking them until they had half of their castle health left. Then sent sent TWENTYFREAKING PALADINS after me. It took me like ten minutes, but I got back. I had a bunch of wizards and cannons. Guess what? When the castle had about 1000 health left, the swnt ANOTHER TWENTY FREAKING PALADINS fter me. I didn't survive. I practicly beat them twice. But a BS A.I. kicked in. PLEASE fix this.
@FireirdBeasts That's just the slo-mo finisher for grab while running,, you don't need to wait for it to be fully charged, or have your back turned and wait for the last second.