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orokusaki's Comments

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Topsy Turvy

Play Topsy Turvy

Feb. 15, 2011

Rating: -5

Agreed with everyone's complaint about the controls being imprecise. Last levels weren't hard to figure out, but they were unreasonably difficult to navigate. Indeed, a good quarter of my deaths were because I had to make a blind guess as to where to go from the start because there's no zoom-out function or something similar to see the whole level. Kind of a SHIFT clone.

Desert Moon

Play Desert Moon

Dec. 21, 2010

Rating: -4

Infected are immune to flamethrower and fuel launcher? That's inconsistent with the fuel launcher's description.

endeavor

Play endeavor

Dec. 12, 2010

Rating: 2

"Never thought I'd see YOU again..." Yeah, well, how about I just zap you and take your soul?

Castaway

Play Castaway

Dec. 10, 2010

Rating: 0

I probably won't finish this game until an update addresses the control system (why the delay before performing the action, like changing the direction you're walking?) and the inventory system (way too few slots, and no ability to move things around), at the very least. Good visual style, though. And, srsly, no way to resurrect your original pet? Come on. Venture too far out, get a snake's attention, and it's dead.

Tower of Greed

Play Tower of Greed

Oct. 07, 2010

Rating: 0

Wow, this is probably the most frustrating game I've played on Kong. Controls are not great.

Robot Wants Ice Cream

Play Robot Wants Ice Cream

Oct. 06, 2010

Rating: 0

5/5 stars. I like the upgrade system. Controls are very good. Excellent work.

This is the Only Level TOO

Play This is the Only Level TOO

Aug. 13, 2010

Rating: -2

on level 29, it helps to pause it to get your bearings, then unpause and move, repeat. I only died twice getting through the stage that way, rather than 500.

Doodle God

Play Doodle God

Jun. 27, 2010

Rating: 1

a bug? turtle + brick was considered miraculously to be turtle + turtle

Pixel Legions

Play Pixel Legions

Jun. 16, 2010

Rating: 1

this is a pretty fun game; rock on. I suppose I would agree with the difficulty of control, since your units are attracted to enemies, but it's not impossible to overcome. doesn't detract from the fun once you get used to it.

Robot Wants Kitty

Play Robot Wants Kitty

Mar. 12, 2010

Rating: 0

looks like there's a bug in crediting achievements. Otherwise, quite fun. 4/5 because it was too short

Sushi Cat

Play Sushi Cat

Mar. 08, 2010

Rating: 0

should I feel guilty for liking this game? 4/5

Starmageddon

Play Starmageddon

Feb. 22, 2010

Rating: 0

I'd prefer not to be too harsh, but the ideas are good yet unrefined. Text is kind of hard to read, the graphics are a bit dated, level design and enemy movements are lacking complexity. On the other hand, how many games on Kong nowadays can be considered entirely original? Very few. "Rip off" might be accurate, but meaningless as a criticism. Something other than achievements (Kong or in-game) should help keep me playing it.

Infectonator : World Dominator

Play Infectonator : World Dominator

Feb. 19, 2010

Rating: 0

I killed several of the heroes in places other than those in that comment.

ShellCore Command: Ep1 Final

Play ShellCore Command: Ep1 Final

Feb. 05, 2010

Rating: 0

sorry, and to echo others again, previewing parts would be awesome, instead of hoping a part you tractor back is actually any good

ShellCore Command: Ep1 Final

Play ShellCore Command: Ep1 Final

Feb. 05, 2010

Rating: 0

And to echo others, being able to tractor more than one item would be a huge benefit.

ShellCore Command: Ep1 Final

Play ShellCore Command: Ep1 Final

Feb. 05, 2010

Rating: 0

It would be nice to be able to sort your abilities across pages. As it is, you cannot move any abilities from one page to another. Also, for me, it's been a grind-fest to try to get half-way decent parts; if larger ones don't drop parts more often, this almost isn't worth the effort. Otherwise, I think it's a sweet concept. 3/5

Enigmata

Play Enigmata

Jan. 29, 2010

Rating: 0

it seems that your energy drain is faster when fighting a boss than it is any other time. How does that makes sense?

Take Something Literally

Play Take Something Literally

Dec. 08, 2009

Rating: 0

"Switch the light" is not literal in the context of the game.

The Next Floor

Play The Next Floor

Aug. 23, 2009

Rating: 0

Good idea with moving elevators for support, and a separate invincible person you control. Balance could be tweaked to be a bit harder; the blood on the walls barely moved past a third from the right (ie, enemies didn't get very far). Upgradable person's weapons would be cool, or some other stats (secondary attacks, speed, etc.). 3/5 for being too easy. Basically bought the best I could for each elevator, and let the game run until I upgraded again.

Chromium

Play Chromium

Aug. 16, 2009

Rating: 0

Not a ton of reason to play past a few levels, as there's not a lot of development (not enough weapons, too few powerups, something beyond the innovation of the chaining system... that is used in other games) to keep my interest. 2/5

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