This is marvelous. The music is fantastic, and I feel swept away into the story with it. The art is fantastic - it works perfectly for the story, since it looks childish and yet sophisticated enough to keep the rest of us into the scenery as well. And finally, the story. It wasn’t too complex, but I think it was like that for a reason. It was told like how a child would understand and find funny, but still witty and something the older generations could enjoy as well. I particularly enjoyed clicking on everything and finding it all has its’ own witty dialogue - or that the eyes and flowers each seemed to have their own characteristics and back story (like the pickpocket, whom just reads Daniel Keyes novels now). I loved the titles of the books in Dr. McShellfish's office. I could easily write more on this, like how much effort you put into this game, but that would take far too long. Oh, and thank you for reminding me not to use that capybara. I smiled the whole way through. 5/5
I had no idea how this story was going to end happily. But it did, and I'm so glad it did. Lovely artwork along with a lovely story. I'm not great at difference games, so the hints were very helpful (I'm glad there was the option of having them). The story was so sad, then it wrapped up beautifully. Thank you for this. Looking forward to your future work!
Hotkeys, Hotkeys for speed, etc., pleaaase. That alone would make this game so much better. That and money-magnet-radius - I was surprised to see it not there.
It'd be nice if the diamonds could go through the blocks so that we wouldn't have them just stuck beneath us, but it's not a big deal since once you get all the upgrades you don't need it anyways. It'd just help starters out a lot. Anyways, really fun game, I'm enjoying it :)
Well. I loved the game, but that was a pretty unsatisfactory end. 5/5, but I wish it at least said "You're cool now, and you have riches." or something.
I wish there were save slots, or that New and Continue were on opposite sides sides of the screen, cause I totally just pressed new game and lost the game I was doing really well on. It's a really fun game though, although it feels like you don't have /that/ much control over your team.
But for a serious comment, this was a really cute and fun game. Great for 72 hours. I really enjoyed it. Obviously there's many improvements that can be made, but you made this in m definitely not nitpicking.
Missing daddy (like a boss)
Making wishes (like a boss)
1000 stars (like a boss)
Running around (like a boss)
Slip and Sliding (like a boss)
Spending stars (like a boss)
Buying upgrades (like a boss)
Attracting silvers (like a boss)
Got all upgrades (like a boss)
Maxing Stars (like a boss)
Got a thousand (like a boss)
Get to see daddy (like a boss)
Hi Daddy! (like a--OHGOD)
I played it yesterday on mute. Playing today with the sound on, I'm having a hard time controlling my laughter. Oh my god this is brilliant.
Only thing that I'd definitely ask to improve would be a button that allows you to go back to the menu. I pressed 'reset data', and then, before noticing it says "really reset?" I clicked start game. At least I didn't notice a menu button. But my god this is genius, continue on good sir... just sign this contract.
I enjoyed it, but at the same time, it was kind of sub-par as far as launch-y type games go, since I was able to kill the Beibs after just a few upgrades (Upgraded everything once, then upgraded Cash, Bouncing, and Fist once more). Kind of makes me feel like the game was made just for the purpose of popularity; I don't personally care about Beiber, he's just a tweeniebop icon, but I kind of can't help but feel a bit bad for him since he's the sole projection of a bunch of hatred - don't get me wrong, I'm a rock musician, but hell, he's a kid and he got famous for his music, might as well let him have it. If we diverted the attention back off of him by not talking about him as much, we'd be able to see more of our true music again. I think there's room for improvement, like doing walls or something that he has to pass through, like leaving the concert to the streets or something, like in Burrito Bison, but overall its a good game. I hope to see more from you guys in the future!
Anticipating a sequel :D I enjoyed this thoroughly, even though my computer started overheating and making the game lag, so it became a bit harder.
But did anyone else feel like when the guy said you have enough money to buy the next part, he seemed a little desperate? "Oh god, please, please buy another part."
And also, I kept thinking how they managed to get a Lizard, Chicken, BullGorillaThing, Robot, and Insect-thing up and down from their lair to the surface. I really enjoyed this game though, good job and I'll be anticipating part two!
I wanted to say that I have played this game at least 10 times over the years, probably more. I got so stuck the first time that I needed to use a walkthrough even, I remember. But now I can play it quickly, but it still has the same effect. Maybe not as emotional and surprising to me as it used to be, but I love this game. I think this is the first time I really understood what the 'green box coffin' was though, in accordance to the game. You really thought this one out. I think this is the only game that I have ever remembered as my favorite, and keep coming back to, and recommending others to. I could go into a written out 'conclusion' of what the story is, but I don't think that's necessary. Thank you for making such a fantastic, timeless game.