Bardeux"what's the point of "armor" stat? every unit has 0..."
The reason is probably because this is a cosmetically and statistically changed version of another pair of games that basically have the same core concepts but are medieval games and are better done in my mind. In those games armor worked as a damage reduction and most units had some(your beginning units in #2 (as humans) the footman and archer had 4 and 0 respectfully). though in those games instead of "support" you had "spells" functioned basically the same though. the games I speak of are necronator 1 and 2.