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ESCAPE

Play ESCAPE

Oct. 31, 2011

Rating: 6

I've played this game a ton (See my earlier comments for my tips on how to score into the 1000s). The game isn't luck-based at all. All spike configurations are beatable with enough practice and strategy. Sometimes it's the "jump before the jump" that actually causes your demise. In order to really excel you should not only focus on making the jumps, but also setting up your next jump. Also, practice the small jumps. Those are the trickiest IMHO.

ESCAPE

Play ESCAPE

Oct. 03, 2011

Rating: 7

Continued Tips: 4) DON'T PANIC! Sometimes you can't help having a bunch of small jumps in a row. Relax, there's nothing you can do but make your jumps and look for the first opportunity to make a full jump away from the laser. If you master step 1 and 2, you should be able to get a full jump just in time to avoid getting zapped. 5) Sometimes you just need to slide. When there are a bunch of small jumps in a row you will slowly creep up towards the spikes. If you've been good at keeping the laser at bay, you should sneak a small slide in the middle so you don't end up hitting the spikes before you reach the top of your small jump section. Practice and follow these tips and you should be regularly posting scores between 500-700m. Once you're past 700m, it gets hard and stays hard. At that point it's just executing flawlessly for as long as you possibly can (and friendly spike placements can help too!).

ESCAPE

Play ESCAPE

Oct. 03, 2011

Rating: 5

Ok, so I've played this game obsessively since it was posted (current best: 1001m) and here's my tips for 350 and beyond: 1) There is no need for "fast jumps." The fast jumps are the timing jumps that result in the trail following your jump. You don't need to use these to make any of the jumps, and they will only throw off your timing. Spend time in the lower portion practicing the different jump heights without fast jumping. 2) Make jumps just below the spikes. This is crucial to making jumps over some of the bigger spikes and for getting away from the laser. The more you play, you'll develop patterns for each spike pattern you encounter. 3) In the 300m-600m range learn to take the option of the bigger jump. It's easy to be tempted to take lots of small jumps, but this is often avoidable. Full jumps are easier to control and they keep the laser off-screen.

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