Couldn't handle the seizure-inducing color floaties long enough to figure out what was supposed to be happening...if the visual were calmed down some it might be worth trying again..
Good spin on a classic game - the hold feature is kind of a lifesaver, if nothing else buying you an extra few seconds to figure out what's going on! The shadowing of where your pieces are going to land is a neat addition, though it can be very confusing at times and takes some getting used to :) Never did figure out what the numbers under the rush label were indicating? Rows cleared? Something else?
I agree with the previous commenter, the rotation aspect gives this game a bit of a different feel, which is fun.
The instructions seem to be in error - i didn't seem to ever have a 200 point level but made it all the way through; it seems to be just not blowing up before the time is out? Also in the instructions, "Diffuse the time bomb" should have been defuse :)
Overall a fun play!
http://ablr.deviantart.com/art/Doesn-t-Even-Know-other-version-282078084