@fakezero: Read the post at the top. It's coming, but then we'll only have ~100 different BotD. Unfortunately, this side of Kong is dying off. I imagine they'll maintain their Flash library as long as it keeps paying for itself, but they haven't accepted new games for the better part of a year now.
Camboi1606 - Kind of a silly thing to say, but you finish the game by working through the steps of the story. If you get stuck, look for a walkthrough on YouTube or a site like jayisgames.
Fakezero - The original walkthrough site was from 2013. It has been taken down and replaced by a generic garbage page from the internet. Think before you report.
Should they have rolled out Blocks without testing it better? Apparently. But this is a lag issue and it's only been a few days. People are already running around claiming it's the end of the world and blocks have "broken everything" and such. Get a friggin grip. It's annoying, to be sure, but it's not that big a deal. (Revert to pre-Blocks? Well, the site would work, but they wouldn't be able to figure out what's going wrong between small scale testing and full rollout.)
Definitely collected 1000 doeos, as PlayFullOne commented, https://www.kongregate.com/current_challenges shows that I have completed the requirement (box is checked) but here it is not, and there is no blocks transaction for the challenge, only the BoD.
The problem is just an issue with updating our browsers... If you're concerned, try visiting your profile page (which should show the badge awarded if you've earned it, as well as Kongpanion and block updates) and then coming back.
The following is a basic list of the regions of the game so you know something about how far you've gotten. Each region is maybe 5 checkpoints long or so. I may have forgotten something or gotten a couple out of order, apologies.
Pretty much any earlier mechanic can be included in later parts. 1. Jumpy part, 2. Spiky part, 3. Moving platforms, 4. Switches, 5. Gravity swap, 6. All of that put together, 7. Small bitey things, 8. Moving center line, 9. Really moving center line, 10. Big bitey thing.
Boy, luckily as you move on in the leagues you win more money per race and the training exercises benefit you more. Oh wait, that doesn't happen? What the????
Why the heck can you take damage in a point and click game?!?!? The text scrolls so slowly that if you don't advance through everything you'll retire before the game ends, but that leads to you accidentally answering things incorrectly all the time. It's twice as bad if you actually manage to kill yourself and wind up doing the entire thing over again. What is the advantage in including that in the gameplay? It just doesn't make sense.
I understand that this is a well made game of its genre, and the art is lovely. That said, it is a nightmare for a number of reasons to people who aren't into point and click stories. How in the heck did this make the 2019 quest?
For a game like this, not having keyboard controls for the menu options is not a great choice. The player has to keep switching between arrow keys and mouse. This is especially true because WASD doesn't work.
For the last level zeppelins, the easiest strategy I found was briefly engaging them then just running away. They almost always were hit by friendly fire and I got an easy 2500 points. Last level wound up being much easier than 4th.
blastvortex If you spin too long in one direction the tail and body seem to detach. Spinning in the other direction reattaches them (at least it did for me.) You have to deflect ammo into tanks rather than vehicles, or maybe it takes multiple hits. They're hard to kill but doable.
Quest 6 is just painful for a person who doesn't enjoy CCG. I'm getting about 2 points a match on average, need to get to 150. That's a long friggin medium badge.
If you're trying for the medium badge, I don't know if it's just me or if it's the game, but I found it FAR easier to get supershots while putting by using the left end of the meter. I tried to get 5 in a row for at least 10 minutes (just hitting balls straight up in the air or doing tiny forward putts) and the best I did was 4. When I switched to the left end of the putting meter, I got 17 in a row on my first try.