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Enola: Prelude

Play Enola: Prelude

Jan. 07, 2013

Rating: 1

I enjoyed the game but my only peeve was that the longer a fight took, the slower your action bar would refill till at one point you couldn't attack anymore. Also the regen (me), poison (enemy), shatter armour (enemy) icons stayed up even though their times had expired. Other than these issues a great game.

Trigger Knight

Play Trigger Knight

Nov. 28, 2011

Rating: 3

killed one dragon was like.. YES... then killed the second... was like HELL YEA.... then a 3rd spawned i was like WTF and i died QQ

Sota

Play Sota

Nov. 14, 2011

Rating: 6

you know what would make this beast? your towers have different colors. why not make an interface at the side that has different color towers (and a reset button etc seems most ppl want one). If you place same color towers next to each other they interfere (same wavelength so they cancel each other out), so you would have to use combinations of different colored towers to cover an area. But say you have 2 yellow towers left after some perfect tower juggling and the place you have to put them makes them interfere you get the fuuuuuuuuu puzzle moment XD. all in all still a great game. i enjoyed it.

Age of Kingdom

Play Age of Kingdom

Nov. 19, 2010

Rating: -2

oh forgot to mention that despite my comments I did enjoy it though XD. and gj on the different ages. only time i felt i got shafter was when you had perseus (or w.e the greek hero was called) lookalike infantry in the next level. I was kinda expecting units from the roman legion but i got a greek army with whose mythological heroes i just fought. it just seemed like a step down for me. but other than that i found it a pretty fun game XD.

Age of Kingdom

Play Age of Kingdom

Nov. 19, 2010

Rating: 33

some info on the units before you make them would be nice, eg dmg speed range health and the cost. Its trial and error to figure out what you've got. also i would disallow carrying resources over from your previous map. i had 150,000+ gold 15,000+ materials and 300,000+ food plus at the start of each map except for the first one. this made the game quite easy. for the rest the game is pretty good. i dont like the way combat works but that's just me. it doesn't pull away that it works. also i liked the music on the last level XD. and as bert1432 mentioned, get rid of the mousescrolling. scrollin down every time you want to build (and you build quite a lot) i really really really annoying. also back to main menu at end didnt work for me. but maybe that was just me.

My Tower Defense

Play My Tower Defense

Nov. 15, 2010

Rating: 0

Continuation Using your setting of invading houses you could invent a plant tower that covers and slows a tower in roots or vines (eg the type you see on buildings irl). If you would then hit this with a lightning attack the roots would die, and a fire attack would light up the dead vines and do extra damage to a rooted/thunderstruck house. This would be a combo of sorts. You could also have a rain tower that in combination with a lightning attack does AoE (area of effect) damage but cancels the effect of fire towers. My point with all this is to try and add a layer of depth to the strategy in your td. 3. Last would be the wildly popular speed up button. Preferably one that can be toggled on or off not that you have to maintain pressed. As a side note, please take this as constructive criticism, for your flash game talent already exceeds mine by enormous proportions and these are all just suggestions.

My Tower Defense

Play My Tower Defense

Nov. 15, 2010

Rating: 0

For a first td this is extremely commendable. points that need improving are: 1. Graphics. but i'm sure you don't need me telling you this, and I have to say that I did not mind the graphics that much. 2. Gameplay. As can be seen by in other comments people generally would like to see something new. Tower defences are not a new and we have all seen the staple towers in this game eg: Splash tower/ DoT (damage over time)/ Direct dmg tower/ slow tower. What we would like to see is some interesting gameplay elements. Continues over in next post

Homerun Bros

Play Homerun Bros

Nov. 10, 2010

Rating: -1

simple to play, cool music, nice graphics, and it gets progressively harder. i like it. nice new twist on wack a pinguin series.

Pseudo-Battle

Play Pseudo-Battle

Nov. 09, 2010

Rating: 31

No sound. No storyline. Graphics of characters are ok. The dude's face is pretty good actually. Background is terrible. When a character is killed he doesn't stay dead, you can keep on making them fight. They are floating on air??? (Maybe the non-existant storyline will tell us what is happening). No character customization. Overall pretty terrible, however, its probably about 20,000 times better than anything I could do so keep trying/learning and hopefully you will eventually bring out a game that garners rave reviews and is given 6/5 stars. This one isnt it tho XD.

Armed with Wings 3

Play Armed with Wings 3

Nov. 09, 2010

Rating: 1

just went to check bonus content and funny enough cutscene 9 is missing, which probably deals with network getting pwned and vandheer lord stepping up to plate. So advice: dont be near an edge when ur about to kill network.

Armed with Wings 3

Play Armed with Wings 3

Nov. 09, 2010

Rating: 1

so i was fighting network and just as i killed him i got knocked off the edge. When i pressed retry i was fighting vandheerlord (or however u spell his name) all of a sudden. Did i miss a cutscene somewhere? lol Besides the dissapearing walls and the final battle glitch this is a great game XD.

hum vs zerg

Play hum vs zerg

Nov. 06, 2010

Rating: 2

4. Because of the way cash works you will be redoing missions over and over and over. Specially mission 5. Easiest way of getting cash is doing mission 5 over and over with the following strat: Build 4 of the $300 robot buildings at the bottom of the map and above it (with spaces in between) build 10 of the purple motorcycle like tanks (they move fast). Go make some popcorn or something inbetween and come back after a while to see if your done. [If done corretly ur base should look like this Row 1(front row): 6 motorcycle factories Row 2. 4 motorcycle factories. Row 3(back row) 4 robot walker factories (lowest level). When you have enough cash and the 2 other robot upgrades you can unlock the last level. How to finish it and how to get to level 5 i leave to your imagination, but that seemed to me the most effective farming strat which is why i posted. 5. Last thing. Don't bother getting the base health upgrade. If your central building is being attacked its usually over.

hum vs zerg

Play hum vs zerg

Nov. 06, 2010

Rating: 3

Wow. Finished game and nothing. No credits, no epic video, no nothing. And it's pretty hard to get there.... For those that want to beat this for the sake of beating it: 1. As mentioned, mines cause game to freeze 2. Don't build infantry ever. 3. This way money works in this game is as follows: You gain cash for killing zerg + you gain cash for finishing each mission. When you start a new mission you take the cash you had from you had leftover in your previous mission + the mission total cash. You do NOT start every mission with a preset amount of cash. This hasn't happened to me because I noticed thi fairly quickly, but in theory it would be possible to royally @$%^ yourself over by buying an upgrade but having no cash to start building on the next mission.

Master of Fortresses

Play Master of Fortresses

Aug. 27, 2010

Rating: -3

British are broken...... Greenjackets are so op that 2 walls of em will make you beat the game without anything even coming close to touching your walls..... I'd advice toning em down coz it becomes stupid easy. If you compare the greenjackets with the other t3 units its like having superman in supersaiyan vs baldrick......

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