Pretty good game, has many areas for improvements which I hope the developer keeps that in mind. The idea of this game is very good, could add more features into the game. 6/10 atm, can easily become 8/10 with a few changes, and over a moderate amount of changes can potentially become 10/10
Thank you for the feedback! I will try to improve next time I make this kind of game because this one seems to have failed to attract players even though I worked the most on it, but could you please be more specific about what to change?
Triumphant Swords can only be made from 3 sword shards. Sword shards can only be received after a reset, 1 sword shard per 1 billion coins currently owned (Not your total amount earnt, only what you have right now). Each triumphant sword requires 3 shards and you must shift-click the sword 3 times each time consuming a shard. Common swords cannot become triumphant swords, it is advised to use it on a legendary sword. Shift click the sword name at the default screen, you will notice the border of the swords name will start to lose color. Once it loses all of its colors after 3 shift clicks then you will receive a triumphant sword.
Anyone have tips on how to re-update the game manually, my game is currently "half updated", i have the patch notes on 1.3.1 saying its "currently" running on 1.3.1 but no rapture contingent unless I hard reset.
It seems the new angel upgrade "Rapture Contingent" is not available to me, however my game version is 1.3.1. I have tried soft resetting however it made no difference.
Needs more achievements or buffs in profits to help late game players with their quadrillion+ AIs to progress further, the game just slows down very quickly at the quad or quint AI
Thank you for the feedback! I will try to improve next time I make this kind of game because this one seems to have failed to attract players even though I worked the most on it, but could you please be more specific about what to change?