One of the better "idle" games I've seen in a while, would love to see this concept taken to another level.
Things I'd add to this version:
- gui for ants not an unlock, or at least sooner
- unlock a percentage you're listing the paintings off the line at...it gets very tedious to click a + sign 25 to 30 times for each item.
- although I don't think the lower tier ants slow down the production as much as people think, an unlock to sideline any tier ant would be good.
Other than that, fun idle!
Late game has little going for it...may I suggest adding unending research that gets progressively more difficult? It's a way to use all those people that are just hanging around the break room.
Bug: so I know you fixed it so if there's automation for mechanics they can't be upskilled, but if automation is in the middle, you can't assign mechanics to the later machines. For instance, I auto'd bikes, vans and ships and I now can't get mechanics to trains and portals.
Fun idle game, got pretty far...at least guilded a deck twice, could easily do a third. But as others have stated, it does get very repetitive. I only request one thing: a Ascend all key similar to the buy all key. Ascending the main dice up to 20x PLUS per card is just annoying when you have to click each dices ascend button each time. I just want to be able to sit there pushing space (roll), B (buy all) and another button for Ascend.
Fun 'lil game, but couple things:
Sorting of the museum is difficult to read when you want to know what is missing...should be ordered by turned leaves instead of the current order.
Money in late game should have a purpose. Maybe hiring more scientist to increase the rate of research points coming in.
3 days. I have a 7.10 multiplier and a 8x speed boost, and the next levels I need for the Space job (39-40) will take 3 DAYS. And this is AFTER a significant drop in level requirements a couple of patches ago.
Last level I thought took a bit under a day and a half...maybe closer to two.
I don't know what factor you are multiplying stuff by, but after a certain level, don't you think you can turn it down...just a TAD more?!?
farms seem unbalanced vs. factory/oil. my cows (lvl 80-100) out produce both...the oil (lvl 45-70) it's matching but the oil is more expensive and the factory isn't even on par with either on higher levels.
Great game idea! Th' guns seem a bit glitchy at times, as I often don't seem t' be able to fire, but if that's fixed, would make an exellent game t' develop further!
I was just looking over the games, and I can't believe that this is not #1 in at least the strategy/rpg category! I mean, I understand this is not everyone's cup of tea for everything else, but it should AT LEAST be in the top five there!!!
Good start, well designed levels (exempt the last one...that one's retarded in execution). Could use a little sound and a pause/menu button or something. Keep up the good work!
I REALLY wanted to give this one a 5, but it is WAAAAY too easy now. Should reduce the number of platforms to increase difficulty if you want to keep all the extras. 4/5.
LOVE the graphics and sound. Great game play, etc. Only 2 major problems: 1- bullets don't adjust to movement of the ship. 2- the ending SUCKS. At least let me return to base! But great game. 5/5.
I appreciate the simpleness, but I'm stuck on the 'laser bridge'. I'm sorry, but the idea of LIGHT needing a bridge is ridiculous. Oh, and no menu or save ain't great either. 2/5.