Absolutely phenomenal. The mechanics while simple were also challenging and flowed together seamlessly. Each puzzle had a natural flow so that you never felt lost all while having a steady increase in difficulty without a spike. Just outstanding.
All of the Dev responses are essentially "You haven't gotten to the good stuff yet. Wait until your town is a higher level and you will really enjoy it." Don't they understand that the vast majority of us don't want to get that far in this game? We are having a hard enough time just getting to town level 3 why in God's name would we continue playing after we get the achievements and don't have to anymore?
Wanna know the formula to beating this game? with every click completely consolidate one color. The order is arbitrary on some levels, as long as you clump all of one color each time then you win.
I didn't hate this game but the difficulty scaling is ridiculous. I played the entire game on normal using only the basic sniper and his weapons. No upgrades or skills. Then went through on hard, bought weapons to start and did it again. Absolutely no challenge.
How this game got rated over a 2.5 I will never know. Not only is it slow and way too repetitive, the ability scaling for your enemies is way to strong unless you want to spend hours grinding for souls that are almost worthless too. That coupled with the lack of a decent story, at best mediocre character customization, and the sheer lack of originality this game has it is a wonder that it even managed to get badges. I'm almost to the point where I don't even want to play for these badges anymore.
@ Naterx
dude are you special? village system was easy to get I built all 15 before i even hit 100 weeks in all you have to do is explore the dungeons and get all the materials from inside. I think i finished with only 2 buildings not being at lvl 5 that way. I do agree though skills were ridiculous to get I only finished with smunch and I had all my combat stuff at 1000 its just so hard to get dexterity imo.
found two major glitches that make winning with hardcore device easy. first, you don't actually have to beat the bosses you just have to get to them to get the victory badge. And on the final story mission start the mission by going left to exit the playing screen, you can then walk outside of the screen all the way around to where the boss is and just return to the screen for an easy last level
This trivia question is retarded: What religious movement was founded by William Booth? Salvation Army
Are you kidding me? WTF? the salvation army isnt a religious movement
way to easy. on the levels with like a hundred of the easy penguins kill all but one or two of them then die over and over again for lots of cash and then buy lots of weapons. Shouldnt have allowed cash from a failed round to carry over 2/5
bono and joures are right in a vacuum where no air is present two objects dropped from the same height will fall at the same rate regardless of size because of air resistance provided on earth however objects of larger mass assuming we ignore aerodynamics and terminal velocity will fall faster.
this game is so boring. It's slow pace makes the 2 minutes games run about 10 minutes, and the mechanics are way too undefined. Besides the fact that the game was horrible easy i scored a goal in one game on division ,walked away, came back ten minutes later, and I had won the game by the opponent never even made it close to my goal. 1/5