But... my guy kept moving after integrating the iPod into his system. Normally iPod crashes or bogs down whatever it's put into unless it's owned by the iPods creator.
Debt was a genious plan. Some people don't understand playing through a storyline for the interest of the game or the story. Han Solo started out that way in starwars, Danny Devito usually has a character start out like that in movies, Johnny Pneumonic was one of the best examples (tho cheeziest movie ever)... some people need to get over the injured pride and enjoy the flow. I felt a loss when i logged in and saw it missing.
Focusing strength, get one shot by enemies 1 level higher than me (makes sense, i dont have a ton of hp). What doesn't make sense? Having to hit those enemies 20+ times to put a dent in them with the hardest hitting weapon and all skills focused on damage with decent enchantments on a good weapon... THEN turning around and having to hit something 2 levels lower than me 4-5 times to kill it... F**KING BALANCE THE GAME, IT RUINS THE EXPERIENCE
WOO 3 Heartwrenchers and 2 Endless Corruptions in lvl 25... already had both. + this if UNDEFINED should put in a mechanism that doesn't give constant repeat artifacts... those demon mage chicks still kick my butt because i don't have good gear in 3 slots.
It takes WAY too long to get anywhere. You have to reenter the same location 5-20 times just to advance to the next location. The monetary compensation for fights and items are way too low (run out of supplies constantly) so you have to return to weaker area's just to try to advance in an area you're strong enough to beat enemies in.
There should be a mulligan option on the dungeon layouts. For level 15, the boss is next to 2 attached tiles, so if i enter through my own new path or through one of the attached tiles my heroes pass through the dragon and continue to run around inside his area getting beaten.
Move that stupid Enigmata 1 advertisement in the level finished report screen, it kind of negates the whole purpose of click anywhere and it is frigin huge.
Low Armor Detector sucks ass. Maybe you could ramp it up a little bit, or make the edge of the screen lined with cubes that show remaining shields/armor based on percentage.
Whoever wrote the response grades for level time must've been one of those high school guidance counselors who never gave negative output. Game is nice and fun.
mission four, thats not called an ambush, thats called overrun. outnumbering your opponents has nothing to do with an ambush. outsmarting, do more damage first round volley, cripple on first strike, thats ambush.