why and how does the spell prices fluctuate? I saw the protection spell costing 41 mana, but sometimes it costs around 120. also, love the game, thanks for making it!
wtf ... the wave I died at survival mode was craaazy. 18 out of 50. I have 0 idea how could anyone go through that wave 18. it was a horde of that miniboss from "story" mode. Like 8-10 of them ... maybe if you go stun on them. or one of the ranks unlocks an OP character.
so ... teams pay for themselves in around a month. the two teams I saw give you 1 fame/sec for 1 million fame. 1 million seconds is more than 27 days ...
I don't get all the rage ... I think the game is more challenging than boring ... anyone got the annoying nose itches when playing the game ... talk about meta difficulty :P also when you get a living bomb and a couple of other fancy units thrown at you in the end of a five min fight, you really have to be on your toes to get through it. ok i'm not too good at randomish bullet-hell.
ok I hated that i had to collect 51 stars for last fight. replaying levels without well thought out goals for the stars is uncool.
you are correct. We are not sure if we gonna unlock them for the web-version (once they are fully functional that is). We just wanted to give people a way to easily get a hands on with the game (rather than downloading an APK and going through all the hassle of putting it on a device... also while that may be possible with android its a bit trickier with iOS).
Any way thanks for playing I am really glad you enjoyed it!
funny that i realised at last (insane) boss fight how cooldown reduction and shield is op. my char was a glass cannon all the way, and somehow i ignored shielding mechs. really nice touch that i needed an alternate setup for the level 15 bird boss, too.
just put hard badges on this ... i know the first and second region map, and where is the boosters + tris in region 1 (well there are a few different layouts) ... but still can't get 80k for the level 2 quest ...
^_^