It's exciting to get a new equipment. But in the late game, a nice weapon make little difference since it provides a fraction of damage provided by the states. It would be great f the weapon damage works as a multiplier instead of incremental damage.
I kinda agree, equipment is a bit (un?)balanced into rewarding stats that don't give much direct bonus (wis-int-cha) but i will probably rework or add better lategame-items at some point, probably not multipler, cause i like old-fashioned-style equip, but i see your point
Use Harpoons to pin him down and place Disruptors where you think the boss will be immobilized. The Big Think achievement is also useful because it increases the damage you deal to a pinned target by 50%. The last tip I have is: make every harpoon turret intersect the maze path atleast 2 times. Good luck!
The description goes like this "Shocking it's head will open the eyes on it's tail.Eyes are very susceptible to player damage but invulnerable when closed.While closed the eyes release 4 projectiles in each cardinal direction." Btw, that's not the final boss there are 6 more levels after the snek.
Each level is too long later in the game, takes more than half an hour to complete a level and the next level will be even longer. Making shorter level with higher difficulties would be great.
I kinda agree, equipment is a bit (un?)balanced into rewarding stats that don't give much direct bonus (wis-int-cha) but i will probably rework or add better lategame-items at some point, probably not multipler, cause i like old-fashioned-style equip, but i see your point