I was looking for the microtransaction store before I realized it was actually an offline game. Good looking game, probably needs some tooltips on the buttons though.
It's great and all that you guys want to make some money off this game, but you've made it practically impossible to get a decent custom deck without having to spend money.
Thanks for the feedback, ParanoiaComplex. We're trying really hard to avoid making yet another pay-to-win CCG, so we give new non-paying players a really competitive set of units for free. It's hard to do that, plus give away a lot of additional free content, plus still have enough money coming in to keep the game alive. We'll keep doing our best to add more free content to the game, we promise, but we also have bills to pay.
I'm really disappointed. I came here expecting a "traditional & casual RPG" and all it feels like is a money greedy facebook game. I'm not saying that it is and I respect the developers who made it, but not only want the gameplay choppy for me with no options menu (felt around 5 fps, my computer is not a potato) , but the energy and the other bars at the top of the screen just ruined any sort of rpg mood I was in.
What a joke. I come here to play games in my web browser, not download them onto my computer. I'm quite aware of APB and I've played it before, but I come here to waste a few minutes to an hour on cool little flash or 3d games. I DON'T come here to be bombarded by MMOs or games that have a F2P model and require gigabytes of space. I'm here because this is a flash game website, not an advertising platform for greedy developers.
Good first try I suppose, but it causes 2 of my cpu cores to run at about 50 percent for the beginning of every level. If I'm playing a level over and over again, it makes my fans go crazy as if they're on a roller coaster. Decent first try I guess. The helicopter hitbox is ridiculously large compared to the sprite. My word of advice is that you need to solve issues with mouse input lag and the issue I described earlier. Keep on designing!
A few things that strike me. The menu system is far from functional. The game doesn't handle the mouse focusing and unfocusing very well. Why doesn't a space sandbox game have gravity in it? You should disallow the player from entering space occupied by an object with the camera. Flush out the empire thing. Add empires with home planets who try to appease you with offers of score or experience (to upgrade your powers) If you accept their offer, you help them conquer their foes. Once they're the last empire left, the game ends and your score is tallied.
It does have gravity, but the ranges are on the small side until I can improve performance. The empires system was added the other day, and I've been a bit preoccupied, but it's high on my to do list. I like your ideas for the empires, so I'll definitely be considering them as I flesh out the whole empire system!
Edit: I've doubled the gravity ranges for everything with a bit of tweaking to the gravity script. I've gotten rid of the exit game button, and put in a basic system to stop you from traveling through planets. I'll try to improve it tomorrow! Hopefully this will be more to your liking :)
the game was made for touch screen, and then adapted it to PC, we are doing all we can, to make the game can be played as well as the touch screen, inclusive creating new stuff that touch version does not have, best regards
The premise of riding on top of a jet, jumping on top of a flying nuke, and saving everyone by replacing the warhead with a cure is so bad ass, that there exists no words to describe it.
Fairly frustrating. Although maybe that's how this game was supposed to be. I wish that there was some sort of minimap to guide you away from wasting time looking for the space. The car goes a little too fast at max speed.
Maybe one could unlock new cars after completing a certain amount of levels?
The placement of the second player's controls are very awkward. Why not utilize WSAD and the arrow keys? My suggestion would be to make the keys rebind-able.
Also, the ranged attack seems to be much more powerful than melee attacks, making it the only thing you really need. Their damage needs to be nerfed. Melee attacks are also very difficult to land. None of the characters have special attacks or any apparent thing that makes them unique.
Thanks for the feedback, ParanoiaComplex. We're trying really hard to avoid making yet another pay-to-win CCG, so we give new non-paying players a really competitive set of units for free. It's hard to do that, plus give away a lot of additional free content, plus still have enough money coming in to keep the game alive. We'll keep doing our best to add more free content to the game, we promise, but we also have bills to pay.