Milosz - Go to options, on the top right. There you can reset for either, Dark Knights (soft reset, gaining permanent multipliers), or destroy save (Hard reset - You lose everything, even your Dark Knights and achievements).
Vinster - Go to settings to adjust the speed, then use G. You can go even slower than 1% speed by setting the speed to 1% then pressing G. James - For lava, there's burn power. For water... That already exists. Alcohol - Probably won't be added. If you want lava and water to stay - 0rava said that's one thing he immediately scrapped when making this game.
Brennan, archer, and jericho - 0rava said he won't do those. Blaines - G for slow-mo, click the gear for settings, where you can set the speed to whatever you want (1-500% speed).
Something went wrong with the update. I'm killing these enemies, but it doesn't show that visually anywhere - Though new types are flying in, and I'm getting bonuses from them. Fix this please
Killer - You just had to load it (V), then save again and publish. Geo - 0rava said he won't do more dolls, but you can make them yourself. Just skin them, add properties to items and weld them to the doll, etc. You can also make items in MaD lab and hope 0rava will add them.
I'd like some kind of manual gun, which I can fire by holding the mouse button (or constantly tapping, if you like games where the devs try to break your mouse).
I thought of such feature, like additional ship/drone with mouse shooting control. Don't want to make simple tapping, need to polish idea :) on the list.
It's okay to have joints for overlapping items if one has ghost property. If you are using rigid welds/ghost property, you might want to load (V) after saving your level, then save again, or the layering will mess up. After doing all that, you should click publish and decide whether you want make it a level or a roleplay. I'd do a few levels first, as the roleplays only accept high quality stuff. Just put lots of effort in levels and you'll be fine in the roleplays. After you choose, you put the name in the top bar and the description below that. Simply put: That box is purely for code, and once you're at the final stage of publishing you name it in the top bar.
Straydog3 - First, you save a level. Then you continue - Ignore the code that appears. If you want your level to be editable by other people, check the saveable box, go back, save again, and continue. If it has overlapping items, then first: Check if you used rigid welds (P), as if you use joints it'll try to exit the other item and make your contraption blow up or something. (Kong won't accept something so long, putting this in two comments)
I switched off auto-zoom hoping to turn off the automatic zooming in/out or auto-moving that was added as a "hint". I was wrong. It's annoying and often misleading, and I really want a way to turn it off.
Phoenix, 0rava said he won't do that. You can add those by skinning and adding properties (ghost is just about necessary) to an object and jointing'welding it to the doll.
I thought of such feature, like additional ship/drone with mouse shooting control. Don't want to make simple tapping, need to polish idea :) on the list.