On level 6 I permanently lifted the truck... When on the elevator, put your magnet under it a push. Then you can go under it. Go as far as possible and lift it as high as possible. It won't come down...
I just got the achievement for freezing 300 enemies with the freeze grenade, but I don't even own it. They were being frozen by the chilling aura perk.
Good game, but needs a few things. 1. 3D bushes (2D bushes that always turn to face you look weird, and I want to know how easily visible my tank is to other players when I'm hiding) 2. Gun elevation/depression (So players at a low elevation can defend themselves against players at higher elevation, and so players at a higher elevation can shoot at players at a low elevation without risking falling of a cliff) 3. Mouse turret controls (Can be disabled, the turret is currently rather useless) 4. Sandbox mode (with the options to make players invulnerable and multiplayer as well as singleplayer. You can also invite players, in singleplayer you can invite players but nobody can join unless invited.)
I'd also like to see fighting the monsters somehow be different for each one. Like on the update post, someone said you could give monsters and heroes elements... I'd also like to see some monsters have more or less HP than others, but give more or less gold.
This game needs another version of itself where I can actually fight them, and they can fight back... The attack animations they use while not being tapped look they'd make a really fun and interesting (and challenging) battle... Like clicker heroes and cloudstone (only in cloudstone, they each only have one attack. Would really like to see it happen, if you don't completely abandon this game. This a great game already, the next update will make it even better! Good job, keep it up!
Okami - Skills are planned in the next update.
I think there should be the option to zoom in and out and drag to change your point of view (so you can see the map better), as well as Heroes, rather than just bouncing this way and that way, should have some animations like when they were bosses. Other than those things, nice game.
Also: I like how I can kill a boss, hire him/her, then have him/her kill him/herself.
Hunted9000 - right clicks count as regular clicks. Click both at once to get it. As for the achievements ahead of that... Maybe one of the "skills" in the next update will be similar to Clickstorm in Clicker Heroes.
The lightning gun shoots automatically, it's not glitched. However, it would be useful if you made it only shoot enemy tanks/turrets, or be used manually like the other weapons. It shoots turrets I'm trying to capture, making them weaker when fully captured, and it destroys the barriers around the base, so I have no time to defend the base when the enemies reach it.
You should be able to link objects together, and there should be different ways to earn money than collecting the coins that spawn every 10 seconds. Maybe you could add a room where you can choose adventures/tasks that give you gold when completed.
Are you traveling the same way when it's fast and when it's slow? Example: Your duck is swimming slowly, then it begins swimming quickly, then slowly again. If that happens, it's a glitch. If you switch travel methods and it immediately becomes fast, than switch again and it's slow, your duck is probably better trained to move that way.
The last enemy rammed me and the win music played and a screen that says I won appeared. Every number was 99999 and I got a badge, but it's flashing. There are also two buttons, one partly overlapping the other, that say: Text NEW GAME. Hint: don't let any enemies on the last wave go near you, if the last touches you the game will glitch if you die.
Level 1 bug: If you buy all the laser length upgrades and repeat level 1, you can kill the boss before he goes out from behind the barrier with your laser/shield weapon. You don't get the achievement for killing a boss with that, but you do win the level. Maybe move the boss farther back?