It should check empty colums for possibility to move bigger stacks. Also double clicking or RB to move cards to reduce wrist pain of dragging. Autoplay to highest free set of 4. If 1 suite of color is over extended, autoplay one different color suite to same value.
@Vulpion and other confused. Generators dont mean coin producers. They are bought from upgrades page and generate coin producers. Costs ranging from e12 to e50.
Mastery which allows tokens to be obtained through auto clicks doesnt work and something wrong with last 2 field drop rates. Quite enjoyable first game.
Character tasks use same counter as daily tasks. So if i have 1500/2000 corn done and new daily task appears to get 2500, it resets character count to 0 too.
I think that most guys whining about RNG are dying in tower. Not going there without evasion even with 100hp. For rest of game, if you count on random be ready to lose on random too.
@TheSkiDude 1) there is gate blocking explore. 2) traps block explore 3) there is ambush somewhere. They are easy to find if you look at walls and see extra extensions which doesnt belong to normal walls.
3 crystal chests equals now same as 1 rare random chest. You should make either some indication what there might be. One enemy on each chest with one skill of containing book. Or as a nut kicker, after picking, show what others had :) for example.
Oh. I will fix that bug :D ---- fixed!