I don't see how people had trouble with the tic-tac-toe, all you had to do was do the double-lock method by creating two possible win situations before the other player has a chance to complete a three.
I don't think people realise the significance of this game. Many bull sharks have traveled kilometers upstream rivers and estuaries, especially through Sydney Harbor, making waters hazardous. I feel this game should raise some awareness on the danger of bull sharks.
Nice game with cool story elements and pseudo-random items, but I felt that the game was lacking, as it did not really lack much depth in a combat-intensive system. What I'm trying to say is, the game is obviously all about the combat, and which items you bring in should have some effect in the game, but it's really just walk walk stab until you die. There's no complex battles you can do, it's just 'should I use the heavy attack and risk it or be safe with the medium attack?' The game would have definitely benefited some sort of upgrade mechanic instead of your character just leveling on a whim to make it feel as if you were making progress, not the game making the progress for you. Still, nice story and combat framework.