Well, how easy is it to survive in this game? Answer, it's nearly impossible to get killed with the right weapons. But weapons are scarce, right? Wrong. Once you find a shotgun or an assault rifle or whatever weapon is of your preference, just walk in and out of the building. You'll have four of those. Easy as that.
More levels, we need more! Please add something to the story, like an attempt to find a cure or to eliminate certain kinds of enemy to prevent the virus from evolving... doesn't matter, please just to it!
Please note that it's damn easy to crack any object down to its bare components and materials, but there's absolutely NO WAY to open a Supply Box. Clever, ConArtist, clever...
Laggy. Infinite loading. Pay to Win. Designed solely to screw players with random crashes that force us to refresh and lose mission progress or so.
If ConArtist played it's own game in a computer that costs less than ten thousand dollars and without using premium stuff, they could turn this into something good. But until that happens, the game is going to suck for regular players.
"Could not save! Please make sure the local storage unit is empty" "But what if I want to play? Can't you stop displaying this message?" "If you to play? Oh, f*ck you then, I'll just display the MESSAGE ON AND ON AND ON UNTIL THE END OF TIMES"
It's simply the best Unity Web Player game ever made... it could be even better with a bigger island (or more islands), a story mode and, of course, MOAR UPGRADES
I think you should add monsters to the quests so they'd have sense. What we have to do is slay bandits and get the reward, and you should make some monsters overpowered, so they could actually challenge your guys when they are Maxed
Know what? There should be people around, so zombies would attack them. Plus, maybe an option to make the map bigger, so we could build stuff and THEN destroy it
um. If you want to play, then you better save. otherwise you lose all your progress. durp