Even for an Idle game this has too much of a slow curve. Not enough reward to play value unfortunately. At level 700 I can see how this game gets much grindier to a ridiculous degree. I know it is an Idle game but there is no need to be such a slow one. Have rated this 4 stars, and will not change that but if future updates do not fix the game to a faster pace then I will have to decrease that score.
Good game but needs much improvement for enjoy-ability rather than just being addictive.
Was a good game but is now terrible. Reasons why -
-Whoever made this version thought trumps idea of a bigger wall was good, its not, the cake sucks.
-You HAVE to get Pinatas to progress. The 75% off seems great but it only makes the upgrades affordable not cheap.
-The "Upgrades" feel like they are highly pathetic, for example with level 4 Bodybuilding it still takes over 2 crit's to beat Harry.
-Finally the game is DEFINITELY designed as a pure cash grab. There is little to no reason to play this game without paying for it because you will not get anywhere. Not that you would want to pay for a game that gives 0 rewards.
@RaxisVayne + @grandchen.. there is still offline earnings but the display when logging back in is bugged.. been happening for a couple of days but still been earning offline
Bit silly that all your heores and gold reset everytime you open a card pack.. defeats the object of the game as you dont want to open card packs cause you lose your place
To make contracts more fluent with gameplay too being able to set the rock you want to mine and warehouse you want to work from would be a good feature.. So if you have slow units you can make them mine Iron from the iron station and set faster units to go to the Rock.. that way you can complete multiple contracts at a time and also make the game play more dynamic rather than all units moving one direction and also make each unit better for a certain job but i know this would take a little bit more coding so it doesn't bug out but hopefully in the future you can use my input.. would definitely rate this 5 stars then.. would be best manager game I've played in a while already addictive :P
Nice little upgrade might be to be able to upgrade material prices.. obviously don't make them too cheap but a nice boost might be good.. this can work well with @Azgara's comment of picking up old resources in fewer numbers.. instead of them being useless dead weight, upgrading their price would make them more valuable but set a cap for each so Rock can only go up to max of $4 per one this way it keeps it more realistic too.. another thing might be good is contracts.. it would be nice if a contract saying something like "Rocks are needed for (quote to tie into story), collect 6000 rock for (set amount of dollars) :)
Nice game.. don't know if platinum is indestructible but its kept me interested just by being good :P destructible or not think ill be playing this game for quite a bit longer..
My swordsmen wont stop cloning themselves in their barracks. Their numbers grow beyond my comprehension, at this rate, the universe will be filled in matter of hours. My god, what have i done. They have been searching for my lair and for me, it seems their numbers have grown so high they now call themselves legion. Anyone who reads this message heed my words and stop. Do not repeat my mistakes for you may suffer the same crushing fate.
Like the game but maybe for once instead of just going for high numbers an idle game could make some sense and have a more realistic view... 8 trillion swordsmen is cool but their planet has to be friggin huge
Fun to play but annoying at times.. enemy feels allot more powerful than you characters yeah you can keep them alive by retreating but who wants to run in and out of battle all the time... would have been better if less reliant on the retreat button :(
Our sound guy swears it's a coincidence. :D