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PaulStryker's Comments

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Saboteur

Play Saboteur

Jun. 18, 2008

Rating: -1

Very nice concept. Interesting music, goes well with the game. Although those little bugs like the "watching behind walls" (which I never tested, I just avoided the sight range every time), it is pretty clean and bug-free. Loved the circular vision, it helps giving a good suspense. I don't have any objection about the noise-o-meter (xD), as it's obvious it's very hard to keep undetected at centimeters from a guard's neck ^^, I liked it, good job!

Typing Ninja Hunter

Play Typing Ninja Hunter

Jun. 14, 2008

Rating: 0

"The people in the temple can live in peace again thanks to you"... who lives in temples? monks? why didn't they help? why is a demon lord and an army of ninjas attacking a little temple? Yea I'm just kidding :D Nice typing game, a little suggestion, stages are too long... anyway it's VERY difficult to make a good game of this kind. Good work!

- The Maze -

Play - The Maze -

Jun. 12, 2008

Rating: 0

Phew, nice turn on those battlefields! Some suggestions: Can you put a quick sign just before a laser explosion appears, so the player should have some milliseconds to avoid it? On the first battlefield level, when you need to find the hidden exit, it's complicated when you don't know exactly what are you looking for. Perhaps it may be better to look for several "clues" in different points of the field that will reveal the hidden exit, all in less than 20 secs. How about that? :D I think paths at level 14 are too thin, I know it improves the level difficulty, but they are so tiny they can become frustrating... just try to find the "thinnest" path which must be difficult to walk but not sooo difficult to make people shout at the screen xD It may be a good idea to insert a plot in the game... something like "reach level 30 and exit the Lab" or "rescue the lady-cursor" thing =P A game should have a plot. You may do this whenever you want, but it's not a bad idea. Good luck!!!

- The Maze -

Play - The Maze -

Jun. 11, 2008

Rating: 0

Vike, the green zone at level 4 is missing! I can't see the new levels... Try to fix it as soon as possible :S

- The Maze -

Play - The Maze -

Jun. 10, 2008

Rating: 0

Also good music!! This game needed some heavy metal. Got a suggestion, how about inserting something similar to that equalizer you have on your page? That way ppl should have an idea that the sound is being downloaded directly while playing, and thus, small pauses might happen. I'm telling you this 'cause there are many ppl with small bandwidth who will have several problems while trying to load the music. And the solution to the sound panel works very well :)

- The Maze -

Play - The Maze -

Jun. 10, 2008

Rating: 0

Whoa, very good laser design in level 7, good job!! The game is getting better and better. Good idea to put the "Thanks for playing" message. Keep focused on innovations like those done on levels 6 and 7. Well done :)

- The Maze -

Play - The Maze -

Jun. 05, 2008

Rating: 0

A small note: Music No.3 is not looping. Music No.2 is working fine.

- The Maze -

Play - The Maze -

Jun. 05, 2008

Rating: 0

One more thing, about the "z" and "s" keys, there's no point on having both keys if you want both to do the same function. It'd be a good idea to keep only one. Still waiting your new levels!! ;)

- The Maze -

Play - The Maze -

Jun. 05, 2008

Rating: 0

About sound, I understand... it's just that I thought that "on" should just turn on the last selected sound (isn't that a good idea by the way?). About music in the .fla, I get it. But then how can other games manage multiple tracks? There must be a way... Can you keep downloading your songs after the game loads, without interrupting the game? But then you'd have to point to the downloaded file from a temporary folder.... ^^, just guessing, I don't have a clue for this.

- The Maze -

Play - The Maze -

Jun. 05, 2008

Rating: 0

About the keys problem, it's not the keys, it's the panel itself... "on" opens the panel instead of turning sound on. So the bug is in there, not in keys. Good luck!

- The Maze -

Play - The Maze -

Jun. 05, 2008

Rating: 0

Vike, sound bugs were fixed ^^ But now there's a little bug with sound keys. You wrote "z" is for sound on, "x" is for sound off, and "s" is to open sound panel. Well, "z" and "s" are both pointing to the panel... Another thing, when I select a song, it is being transfered from another site, thus it needs some time to load, and sometimes it needs some pauses to finish loading it (same effect as when you're watching an online video and it halts when you reach the last point downloaded). I dunno if there's a way to solve it, perhaps pre-loading music or something...

Dolphin Olympics 2

Play Dolphin Olympics 2

Jun. 05, 2008

Rating: 0

ouch! I catched a star-slide and went past Jupiter, but re-entered the water so hard that the dolphin got stuck in the sand T-T (had to restart the game)

Momentum Missile Mayhem 2

Play Momentum Missile Mayhem 2

Jun. 05, 2008

Rating: 0

xD I made 9990 This is a very VERY addicting game, excellent graphics (good idea to put 4 levels of graphics quality), awesome explosions and SFX. 1° difference in an explosion makes a whole different result, you'll never have two identical games. Music is good also... I've been in stage 30 for hours, very frustrating but I just can't give up =P 5/5 well deserved.

Golphysics

Play Golphysics

Jun. 03, 2008

Rating: 0

Just finished the 18 holes. My results were something like 0 0 +5 +10 -10 +15 -8 -10 +15.... yes, it's a bit complicated to calculate a "fair" Par, it's more like a "Pro" score than a Par (some games have a "Pro" score which is harder than its Par and it's like the minimum number of shots an advanced player needs to get to the hole), perhaps it's easier to set a Pro score to beat instead of the Par? ^^,

Golphysics

Play Golphysics

Jun. 03, 2008

Rating: 0

Great concept, and very good graphics and design! Yes, it's difficult to make a Par, but that's the idea in Golf. Good music though!

- The Maze -

Play - The Maze -

Jun. 03, 2008

Rating: 0

I see, didn't know that as I've never programmed in Flash... at least not yet ;) I hope to see your new game soon! By the way, do you remember those levels you were going to upgrade last Friday?

Storm the House 2

Play Storm the House 2

Jun. 03, 2008

Rating: 0

Minigun problem: I bought it at day 24. I had nearly 30 bullets and it worked good. To make it better, between days 24 and 25 I bought up to 150 bullets. Then at day 25 it stopped working. Dunno if it's because of the day or the number of bullets. Plz fix this. Oh, by the way, very good game :)

- The Maze -

Play - The Maze -

Jun. 03, 2008

Rating: 0

The mouse usually has a little wheel in the middle, which is used to navigate up and down a document, which may be a web page, a Word document, etc. This movement enables the cursor to "jump" up or down a fixed distance, from one point to another, and the player can use it to skip different zones of the maze and get to the green area easily. By the way, how can a player cheat with the left mouse button? I thought only right button can be used for cheating purposes... Can you just keep enabled the left button?

Ether Cannon

Play Ether Cannon

Jun. 02, 2008

Rating: 0

Sonic wave at weapon level 80 rocks!! Well, it had to be as I didn't upgrade anything else :P Anyway, bombers at level 15 were too much for my little shields ^^, Very nice game, excellent graphics and design. Enemies are round helium balls... original :) I'd suggest a "low quality graphics" in-game button, everything else is great! 5/5

- The Maze -

Play - The Maze -

Jun. 02, 2008

Rating: 0

(part 5 and last) xD That's it for now. Remember, these are just comments, you may have better ideas to put instead. And also, I'm chilean, so my english is not the best ^^, Oh, and please remember the mouse-wheel cheat (it works on Kongregate as its page is larger than yours). If you can't, just change your levels so they can't "jump" between walls. Good luck!

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