paulw001's Comments

Game comments and reviews

-1

Ignore me! I get it now! LOL - that was a small twist from other games you have!

16

The pink notebook has 2 x #4s in it?

Zero IDLE

Jun. 20, 2020

0

@Surkeith15 - if you feel like you arent gaining after this update, the first place to look is DNA -> drop as many gems into as possible and you will get a big jump!

Idle Quest

Apr. 16, 2020

3

Still getting an out of memory error on load. Shame.

Developer Reply

please sorry for inconvenience. We are working on this issue.

Revenant 2D

Mar. 20, 2020

1

Uhhhh movement doesnt work (WASD or Arrow keys)

Developer Reply

ty for your feedback, looks like i have to change the code [Edit: just finished doing it :D]

Fish Legend Fish

Mar. 12, 2020

-2

Possibly mentioned before - but if you more than 1 crew, only 1 should latch onto a fish - the 2nd should wait - unless there is a speed bonus for 2 on 1? Seems more logical then for fishing shoals.

Developer Reply

I did take some liberties here and allowed focus firing. You are correct though, ideally I'd want the algorithm to latch onto as many fish as possible before focusing. It DOES do this but only under certain conditions. I'll be rewriting this code if I tackle another major version.

Yet another Merge Game

Mar. 08, 2020

1

@shibbysean - other than the pop up you had to click ok on, that says you lose everything [foam, upgrades, etc] you mean?

Retro Bowl

Feb. 27, 2020

0

Rushing tips: basically just like in the real game - look for the gaps. Bouncing outsite works well as players get close. Also if you start one way go the other... So if you start a rush from the top of the screen, look to move close to the bottom quickly from the snap. Movement is the key

Retro Bowl

Feb. 10, 2020

4

Looks like there was an update and it wiped my save file :(

Retro Bowl

Feb. 01, 2020

3

Ive you've not already found it - double click the field outside the QB/RB to change the play!

Idle Neutrons

Jan. 24, 2020

57

Item 2 - cannot start buying until you have about 5-10K even though cost is 50... Item 6 - cannot start buying...ever?

Bob's brain

Jul. 23, 2019

0

Game froze (firefox) just when I killed the last monster on Level 15 of brain 2 (with the circle gun weapon).

Rogue Fable III

Dec. 28, 2018

1

@getrektkid69 @silverdrop - can confirm that races are in the steam version (which is now out btw - just because it wasn't announced here yet)

IDLE DR0NE MINER

Sep. 19, 2018

1

Version 0.2.0 D - tool tips are broken? They show up on the map screen too?

Developer Reply

Nope that is intended. People were asking me to put an image of the ore to the name, so I put a name to the image along with the base value. You can toggle it off.

Idle RPG

Jul. 12, 2018

1

Suggestion: Turn off "Auto" cast every time you restart the run (nothing worse than auto-heal being on when you aren't even moving!)

Realm Revolutions

Jan. 10, 2018

2

Still some rounding errors it appears. In this case, I have 88 peasants, and it says I need 11 more to get to 100. Can reproduce this on several runs.

Holyday City Reloaded

Sep. 27, 2017

7

Could we have a manual save button somewhere (Or at least something that counts down to the save time) perhaps on the settings screen? It would be nice to be able to know that the game has just saved before closing the window (or being able to time it close to a save point).

Developer Reply

thank you for writing in paulw001! the auto save system that we use is really safe! we have both local saving that saves every 5 seconds and server saving that saves every two minutes and every time we check which one has the bigger progress so as to keep the bigger one :)

Particolo

Jun. 20, 2017

1

I think it may be just me, but it looks "out of focus". Oh and the pixel change speed needs to be quicker!

Tabletop idle

May. 01, 2017

0

Any chance of a "Cancel Quest" option? (Maybe with a small penalty?)

Tabletop idle

May. 01, 2017

-1

Oh hey - updated from 0.1.0(b) to 0.1.0(c) - only change I can obviously see is that the timer bars for Boss monsters is now "about" the same length as hit point bar. Any other changes?