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paulw001's Comments

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STE:Save the Earth

Play STE:Save the Earth

Mar. 08, 2017

Rating: -1

Heh - finally got AHK to work with this (not really much help tbh and only works meaningfully with the Mothership) - that was some nice crafty detection code in there Zaloran :)

Developer response from Zaloran

Hello Paul! On the detection code you should thank Kawloran, I just did the graphics! I hope you're having fun.

Get A Little Gold

Play Get A Little Gold

Feb. 22, 2017

Rating: 3

I'm seeing a weird "bug" in my game... about the time I get the "pit", the difference between the sum of the GPS of the units added up and the GPS displayed on the screen jumps from around 0.01% (6-60 gps) to around 2-3% (675000 gps). Its always the same amount +/- 1000 GPS. And always at the purchase of Pit. Not sure its a rounding error (that seems to be +/- .1% as I said) so I think its the value of Pit's GPS that is being incorrectly reported?

Questmore

Play Questmore

Oct. 24, 2016

Rating: 8

The ramp up in durations seems a bit excessive initially: 20 sec -> 20 mins => x60 20 mins -> 2 hrs => x6 2 hrs -> 24 hrs => x12 So that first step is 10 times more than the 2nd step and 5 times more than the last step. Seems to me the jumps would be better as: 20 secs 5 mins => x15 1.25 hours (1 hour 15 mins)=> x15 24 hours => x20ish Which feels a bit more linear for expanding difficulty vs duration

Developer response from galvanicgames

Thanks for the feedback! We originally started with a system like the one you're describing. It's true that it's a more natural progression, but we found that players wanted come back at certain intervals and that's what we changed the current system to support. If you are sitting down and playing frequently, a 5 minute quest is too long to be comfortable and too short to spend much time away from the game.

Tesla8

Play Tesla8

Jun. 06, 2016

Rating: 1

Dev should get an additional star on their rating for explaining the WebGL differences between browsers "in game", and including a few useful tips for different browsers... we probably all know most of it, but just having it there shows they are thinking about player experience!

Developer response from neurowocky

Thanks Paul! WebGL has been quite an adjustment, I think it will get really good and really consistent over the next few years, until then we all need to do what we can.

Idle Online Universe

Play Idle Online Universe

May. 15, 2016

Rating: 4

Still stuck at "Loading character data..." screen

Bear in Super Action Adventure 2

Play Bear in Super Action Adventure 2

May. 12, 2016

Rating: 1

Two random bits: 1. Would be nice to have a tooltip on the awards to see how close fox^h^h^hbear is towards an award (400 kill mosquitos for example). 2. Which level for "time is money" :) sheeesh

Big Cheese Roll

Play Big Cheese Roll

Mar. 05, 2015

Rating: 3

You know what - strangely there is a good start in there. I'd definitely look to adding better descriptions on the upgrades (and perhaps a different variety - push, ramp rather than hill?, money multiplier? (is that advertising), cheese size?, cheese weight?) and perhaps purchasable mods for the cheese (armor, spikes, better steering, more acceleration). Game graphics are good, shop UI needs some work (you knew that). Controls feel a bit lax - see upgrade on steering responsiveness. But overall for a first attempt at a first attempt I think you did a great job.

AdVenture Capitalist

Play AdVenture Capitalist

Jan. 29, 2015

Rating: 0

Just found out that if you export the game, wait a bit, then re-import the game, offline earnings start working again (from the point in time of the export mind). That may help some people.

Ziggy's Carol

Play Ziggy's Carol

Dec. 18, 2013

Rating: 52

I want a Semi Automatic Chicken for Christmas now!

Developer response from pixelcontinuous

How about wooden magnet instead? ;)

Crystal Story II

Play Crystal Story II

Nov. 08, 2013

Rating: 0

When additional equipment slots open up - its possible to equip two of the same item (e.g. equip two pairs of gauntlets... not sure that's either (a) what you intended or (b) physically possible - although for a dragon it may be ;)

Betty IX

Play Betty IX

May. 14, 2013

Rating: 3

Very nice (look for the hidden upgrades on the achievements screen). Nice ramp up in difficulty, and plays well!

Long Bus Driver 2

Play Long Bus Driver 2

Mar. 20, 2013

Rating: 15

Needs... something? Actual passengers? Upgrades? Something to make it more than just 17 levels of occasionally trick parking.

Space Devourer

Play Space Devourer

Nov. 05, 2012

Rating: 3

There is a good game in here - but I think the powerup and help screens need a bit more work to explain things a bit better!

Creepy Couples

Play Creepy Couples

Oct. 29, 2012

Rating: 1

Small bug... every so often the timer gets stuck at 0... otherwise pretty fun... 3/5 cuz it needs some work on the 'random' scoring part...

Century Sky Fighters

Play Century Sky Fighters

Oct. 25, 2012

Rating: 1

Still buggy as all get out - second level - shoot out tire on the big truck thing and the game hangs...

Into Space 2

Play Into Space 2

Oct. 09, 2012

Rating: 2

Lag fixed here too... 4->5 stars :)

Mite Love

Play Mite Love

Apr. 30, 2012

Rating: 1

Any game that has "Detritus" in it gets my vote :)

Tribulation

Play Tribulation

Feb. 02, 2012

Rating: 0

Gets a bit laggy when you hit 2000 kills :) Couldnt see much either! But other than that nice quick game!

Captain Rat 2

Play Captain Rat 2

Jan. 23, 2012

Rating: 9

Ummmm... yeah - buggy as all get out - watch it fly forwards, then rapidly accelerate backwards to bounce off an invisible wall at the start then fly forwards again at speed... total flight time ~3 mins, on the 1st attempt, which gives enough cash to max out and finish game on second attempt. Hrm...

Zombie Wants My Bike

Play Zombie Wants My Bike

Jan. 10, 2012

Rating: 20

Nice start - agreed on the "landing on zombies" issue. Also upgrades would add to replayability.

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