Good original concept, however with a game so short it almost feels like a cheap trick to make you replay the same level several times. Also I really don't like that you need to wait for the boss pattern to reach the right point before you can shoot, it makes the game length even more artificial, forcing you to max out time limit with no good reason... 3/5.
Good mix between portal (sort of) and games such as the company of myself or chronotron. The level design is good but wish you could have more of the harder rooms, it is really fun to optimize and split work between the guys to go as fast as possible. And one last thing, the controls are too sloppy, improve your event management.
Excellent concept (even if it is a sort of clone from SoC), and visuals, and music. but man, is it only me or the controls are horrible? It is as if the keyboard events are not managed properly, especially when climbing vines. It is pretty much killing the experience on my side...
This game is obviously beautiful and technically rather impressive, the powerups and extra weapons are nice even though I am not too convinced by the "number of kills" system, maybe coins to collect would be more interesting, and the zombie wars powerup system still rocks imho. The problem is the Gameplay is dull and boring. Enemies all fell more of the same, with different size and speed but no special abilities (as far as I can tell). And more importantly, the enemies behaviour is plain stupid, walking to you on a straight line, being blocked by cars, and clustering together until they can't move. Sorry but this is no boxhead... despite of the similarities in graphic design...
Good old school beat them all. Technically impressive, fluid with no significant bugs. Graphically excellent, easy mode is really easy, will see how it is ramping up.
Excellent concept, but it gets a bit boring after a while. More additions in the gameplay would be welcome. The controls could also be sharper, I died more than often because of them, rather than because of the environment itself...
You need to change the control scheme, having the snake stuck to the pointer it terrible. Have a look at Anamorphous+. I like the fact that you need to manage the snake's tail, and the game is visually excellent with a great atmosphere. However is it too easy for my taste, it lacks a bit of increased challenge after the first 3 levels...
Excellent game, original concept and amazing level design. Seems pretty lame on the first two levels but gets really challenging, in a good way, very quick. The control scheme is a simple yet powerful idea!
Inspired from Canabalt is an understatement. Canabalt did manage to create a very cool atmosphere that made the game "feel" special. However it was missing a better goal management or achievement system to improve the replayability value, which is added here.
I always thought that Canabalt with a set of designed levels (rather than randomly generated) of increasing difficulty would be 10 times better.
One last thing is that the Flixel engine is just lagging badly for me, making this game unplayable on my laptop.
For me the game is not that good, the controls are kind of laggy, and the levels are repetitive. Trying to beat your own score is a fine goal, but the game lacks variety.
Canabalt is less elaborated but I still think it is better because of the great atmosphere created by the game and its sheer simplicity.
This one is nicely designed, however: The final score is not really related with the distance traveled, it seems to be heavily influenced by the bonus you pickup which is quite random. Second with no goal nor any way to measure your progresses it becomes rapidly boring.
Badges would offset this lack of goals, but it should be embedded in game.