It makes no sense! Why would a cop who wants to get into a room and need something to push open the door be unable to come up with anything other than unscrewing a name badge? Also can anyone else find 4th clue at AMBA?
You can throw the rocks further by holding the space bar to "charge". This will help you reach enemies coming behind rough terrain.
Also using the fire bombs you can scare the enemies to steer different ways.
Interesting. Seems to be that if you find weapon near the start you quickly become unbeatable. Otherwise you die. Bugs found. 1>Dark text on dark background on nearly every screen. 2> +life Items do nothing. 3> As everyone has said - no way to empty inventory.
Right. Found a tactic. Danger is the chance you'll lose a fight. So watch it and keep it zero for everything you do. This means some days you can take people off guard, also means you never need to send anyone on the rescue. Danger level seems to go up a lot when you build extra rooms or levels, so make sure you have a lot of free soldiers/traps made when you do. Everyone else should be scouting or recruiting/scavenging. Made it to about 80% explored like that until I build level 3 without enough defence.
This game is HARD! I (and everyone else here it would seem) am either missing a cunning strategy or the dev needs to look at balance here. What's the furthest people have got on this?
How the bloody hell do I get rid of this damn Prometheus trailer so I can play the game! I m never going to see this film after such intrusive advertising.
upper left corner ;]