This is a interesting concept, gaining specific stats by fighting certain monsters. I would suggest to add more player interaction, the players are really just waiting to finish the fight before going to the next one. maybe add a store or skills? something to think about.
I would recommend that you give an item description for the items in the store, that amulet that makes you invulnerable after a hit was really useful but it would have been nice to know so that I had a better reason to save my cash for it.
wow these controls are so bad this game is unplayable. while it may seem like a cool idea to have the movement and aim controls mapped to the mouse in practice it just means i have to run around the map to actually hit my target.
you should have better descriptions on the skills like im not even sure what crit chance is supposed to effect or if i had 0% chance of getting a crit before I bought it.
It would be great if when I start to research something it doesn't stop when I don't have enough money but am generating more per sec than what its worth, or at least have it stop consuming money while its waiting for you to have enough.
suggestion, make the burst gun do more damage, the rifle did more dps and had more ammo per clip. it took 3 of the 4 bursts to kill a regular zombie and it only took 4 of the 8 bullets with the rifle.
That's a good idea actually! Thanks.