I think there are too many stats here. I only ever modified about a third of them. And I had trouble remembering more than my favorite 4 or 5 combos. Maybe put the list in the pause menu?
That being said, this is fun as hell. 4 stars.
I like this game, but there seem to be a lot of nooks and crannies with nothing in them just dying to be filled. I wouldn't add something with no reason behind it, but maybe, for example, coins that restore some life or charge when you get a certain number of them?
You're absolutely right and I'm guilty of not thinking seriously about this when I started development. I'm looking at ways to address the problem, so thanks for the suggestion!
I think the thing I like most about this game is that I can stop and wait for green lights at every single one (or get all the snowmen, or what have you) and still be able to get the position mission completed.
A good concept but seriously lacking in execution. A checkpoint system, a peeking system, infinite lives, just one little thing like those could really improve the game.
Not a bad game at all. Not super challenging, but fun and entertaining, all the way through. I'd say it's worth noting that when the balls are presents, they aren't affected by the gravity bell. I wonder if this was intentional?
Very good game. Very creative. However, I question whether it is finished. I still had one outline left to find when I got the amulet, and it seems like there are a few more rooms. I certainly hope this is the case, because I want more! The concept was brilliant, the arrangements were inventive and enjoyable, and the puzzles were challenging enough without being too hard, on the whole. The hidden item sections were not very hard, I thought. The item sparkle, while hard to see, was a welcome assist. I do wish that the hiding spots were more obvious, so I could get right to the meat of the musical puzzles. Regardless, I very much like the game, and I hope for more!
Is there a reason that when you get enrage with the armor sword, it doesn't pause gameplay? Armor sword works quite nicely for protecting the gems, but every time I get enraged I have to watch that animation, and I come back and something is walking away with my gems.
You're absolutely right and I'm guilty of not thinking seriously about this when I started development. I'm looking at ways to address the problem, so thanks for the suggestion!