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perempuan's Comments

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JellyGo!

Play JellyGo!

Aug. 11, 2014

Rating: -3

nimnnrkmn

Ending

Play Ending

Aug. 07, 2014

Rating: 2

f,imgmg,m

Zombotron 2

Play Zombotron 2

Jun. 01, 2014

Rating: -1

This game is awesome, but i've got the feeling that there are some things that can make it more awesome 1) the replay value, this game has none at the moment but you probably heard that already. 2) when the shooting enemies are alarmed they can sometimes see you while you can't see them and they continue to spam bullets while you are too far away to aim properly 3) make the enemies freeze during a cutscene, It is a painful death to die because you couldn't click the skip button fast enough 4) make part 3 (recommended solution)

Creeper World 3: Abraxis

Play Creeper World 3: Abraxis

May. 29, 2014

Rating: -21

A new Creeper World?? *sigh* Goodbye productivity for the weekeSO HAPPY THIS GAME CAME TO KONGREGATE!nd.Another game in the Creeper World series and another couple of hours lost. Gonna kill them all!

Shotgun vs Zombies

Play Shotgun vs Zombies

May. 27, 2014

Rating: -3

It looks like I was wrong in saying that upgrading your gun (and therefore the zombies) means more money per kill. The new higher value zombies come out regardless of your gun level. This IS ridiculous since there is no reason to upgrade your gun. At the very least, if you are going to have this strange concept of upgrade enemies as you upgrade your guns, at least give SOME inventive to do it. If a zombie that yeilds $2 per kill at Zoimbie Level 1, then make it worth $3 at level 2. Maybe $5 at level 3. That way, when you get to the point where the grenade lauching zmbies are killing you at a ridiculous rate of speed, at least you are getting a decent amount of money before you die to be able to upgrade again. No one is going to play this game enough to go through 10 deaths just to be able to purchase one more upgrade. Or maybe, along with the weapon boxes that fall, have the occasional money box fall DURING a level, not just after finishing a level.

Deep Sea Hunter

Play Deep Sea Hunter

Apr. 27, 2014

Rating: -10

1) My missiles ought to always move faster than me. 2) My magnet ought to draw

Mighty Knight

Play Mighty Knight

Apr. 26, 2014

Rating: -2

Needs better targeting for AI allies. They should attack the nearest enemies, not run half the screen towards target A, then if A gets killed, run backwards half the screen again towards target B, all the while ignoring enemies along the way.

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