Really cool game; during one play through whenever I left my guy alone on a level (without an elevator), he would keep teleporting to the far-right. I'd try to run back, but he'd just teleport right on over again. This stopped whenever I summoned an elevator to that floor..
You can buy the resources for a staff, construct one, and sell it for a net profit of 2 gold. While this makes economic sense, it means that you can (assuming infinite patience and clicking patience) generate infinite moneys in one round.
Suggestions for Improvement:
1) Completely redo the Sheriff and Ranger classes to be more playable.
2) Make it easier to get money.
3) Make it easier to upgrade your weapon.
4) Give way more Action Points per day.
@Timmeh7o7: You might understand what others are talking about after you've experienced the game a bit more. For starters I've found the rogue and the hunter the only classes playable up to Day 10 (Militia gets close). From your single viewpoint of one of the better characters in the game who has not advanced very far, I'm sure the game seems playable.
To you then: keep playing.
This was a very interesting game, but quite short. It took me several hours to beat Morningstar, this one I finished in about 6 minutes. I enjoyed this one a lot more for while it lasted though :P
You need the ability to kill units, stop multiple mages from summoning (beyond just playing as one and standing around). Sweet concept though, great job. A survival mode would be nice for sequels.
@Canon_RockZz: Really? The maker includes a walkthrough button in his game and you're asking for someone to teach you via comments? Just click the button, watch the video, easily done.