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petesahooligan's Comments

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The Rise of the Legion

Play The Rise of the Legion

Aug. 03, 2020

Rating: 1

I love lots of stuff about this, and some things I'd like to see improved. Some keyboard commands for moving and ending a turn would be appreciated. I don't know why some units appear to be blinking, and I don't really understand what's going on behind combat... but I like the old-school grognard feel to it!

War : Conquering The World

Play War : Conquering The World

Jul. 26, 2020

Rating: 5

Incidentally, the game also froze for me when I reached the victory conditions in the first level. I never got to look much at the island map and stuff.

War : Conquering The World

Play War : Conquering The World

Jul. 26, 2020

Rating: 2

I like the theme of this lane defense game but there are still clearly some structural issues to resolve. I would like to see more language in the game... labels on objects, for example. The game's speed is too fast for my tastes overall. I prefer to see more of the battlefield... this kind of game, for me, is enjoyed like a set of balance beams I am trying to keep in my favor. I don't just need to see what lane a threat is in; I need to see the nature of that threat. I can't be scrolling back and forth for that... scrolling isn't fun for me. Teasing out a tech tree or spinning a little more theatrics around the player tools might add a bit of interest. I think your game could use a little bit more showmanship... not a storyline necessarily, but a reason to connect to it. Otherwise you're appealing solely to people who will play anything with a historical military theme. (They're out there.)

Guns Don't Need People

Play Guns Don't Need People

Jul. 24, 2020

Rating: 2

I got stuck.

Trash collector idle

Play Trash collector idle

Jul. 18, 2020

Rating: 6

I get the sense that what I'm basically upgrading at the beginning is essentially the whole of the game. Is there more stuff and connected resources eventually? It wasn't teased out very well, if so.

Developer response from swankyorcz

atm, no. I'll be adding extra resources in future versions.

Forge & Fortune

Play Forge & Fortune

Jul. 17, 2020

Rating: 1

I struggled with scrolling a window within a window. There's a lot of navigation in this game that could be simplified, like putting the most actionable buttons and information in front. It's often hard to find and remember what's holding everything back.

Forge & Fortune

Play Forge & Fortune

Jul. 17, 2020

Rating: 0

The fact that you can overwrite a great item with a terrible one is pretty awful. There's no reason why anyone would want to downgrade equipment, so why not add a layer of protection for players so they don't accidentally destroy their epic gear.

Duck Life: Adventure (Demo)

Play Duck Life: Adventure (Demo)

Jul. 15, 2020

Rating: -8

Is this a reading game?

Brickels

Play Brickels

Jul. 14, 2020

Rating: 1

Super fun! I gotta admit that I liked playing to cover the dots, but I thought the other terrain condition — the number of colors in the row — was less fun. I like the walls a lot. This was super fun. I'd love more levels that were NOT more difficult... but that had different kinds of conditions to meet.

Alien in the Dungeon

Play Alien in the Dungeon

Jul. 01, 2020

Rating: 1

Shermin has some terrific comments. There's some calculations around "key economy" that should be addressed. The final chest should simply be an award; not a "buyable" (ie, a key is expended). There are a lot of mob types and damaging sprites that could be used as terrain effects, allowing for a greater diversity of stages, arenas, opponents, and rewards. There's lots here to work with. Nice game!

Epic Starfighter Pilot Legacy

Play Epic Starfighter Pilot Legacy

Jun. 30, 2020

Rating: 5

I agree that some of the interactions are not clearly coded... color seems to be an indicator, but I can't be sure. One sort of trivial thing is that my counts are ticking on the half-measure... when the bar is half full, the number ticks up. It's small but I'd rather have it tick up when the bar completely fills. It just seems more intuitive that way.

Developer response from TheLastFinalBoss

You're right about the behavior being odd - it's actually only odd for the start of the game, which is why I didn't fix it (and really should have). Thanks for calling it out! I fixed the progress bar color coding in v1.0.2. Other stuff coming next. :)

Incremental Blocks

Play Incremental Blocks

Jun. 30, 2020

Rating: 5

A rollover tool tip for the abbreviations in the token boosts would be helpful. I'm pretty far into the game and I still feel confused about those choices and what they do.

Pincremental

Play Pincremental

Jun. 29, 2020

Rating: 5

I would have loved to have added pinball features to the game table... more bumpers, more targets and types of scoring opportunities.

Spacewalk

Play Spacewalk

Jun. 24, 2020

Rating: 0

Why do we pick up money and those other objects?

Developer response from pattodiablo

By now its just for score, i'll try try to implement some kind of store to get upgrades :)

Zombie Survival 2D

Play Zombie Survival 2D

Jun. 20, 2020

Rating: 2

Can't get back to the game after the shop. Please add a pause button. Magnet would be a welcome upgrade. Some terrain feature would be fun. Lots of room for improvement.

Mazekin: Rpg dungeon crawler

Play Mazekin: Rpg dungeon crawler

Jun. 18, 2020

Rating: 1

Also, I appear to finally meet the stat requirements to use the first better shop bow and it says I still don't meet the requirements. That's super disappointing.

Mazekin: Rpg dungeon crawler

Play Mazekin: Rpg dungeon crawler

Jun. 18, 2020

Rating: 2

It could use some more "character persistence," per the RPG theme. I'd like to explore deeper dungeons, more powerful characters, but progress seems so slow and those cool toys so distant, that I'm left feeling a little discouraged. I LOVE the action play, however... though I would like a slight beat to assess the stage BEFORE combat starts. (Walking into a room immediately starts the action... it's a bit too abrupt for my tastes.)

War Lands

Play War Lands

Jun. 17, 2020

Rating: 5

I love it. It has all of the best parts of a classic dungeon grinder! As others have pointed out, there are memory issues on some levels (one or two in particular seemed to regularly bog heavily). The inventory system is a bit confusing and not a very rewarding activity... the attribute points is where it's at. I wish there were a way to save cool gear.

Planet Annihilator

Play Planet Annihilator

Jun. 15, 2020

Rating: 0

Took me a minute to figure out the swap motion but once I got all the moving parts figured out it was pretty fun. It wasn't clear to me my short term goals... I never had a sense of what I was trying to do (aside from just doing as much of it as possible). The icons could use some more contour distinction from the background, I think.

Developer response from FominykhGreg

Thank you for your feedback.

IDLE: Gravity Breakout

Play IDLE: Gravity Breakout

Jun. 09, 2020

Rating: 1

Still lots of bugs to work out.

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